POV-Ray : Newsgroups : povray.binaries.animations : 2 Opal rings : Re: 2 Opal rings Server Time
2 Jul 2024 03:14:40 EDT (-0400)
  Re: 2 Opal rings  
From: Stephen
Date: 24 Feb 2007 17:35:32
Message: <r7f1u21hf65ha51vokjskae3dgnojk6fk6@4ax.com>
On Sat, 24 Feb 2007 20:53:09 -0000, "St." <dot### [at] dotcom> wrote:

>...And this is where I'm up to now.
>
>   This is the code that I finally came up with for this vid:
>
>     object{
>       Horse5     //Two seperate horses exported as one model from Wings
>       translate x*0
>       translate y*.45*sin(360*clock)
>       scale 2.45
>       rotate (y*clock*360)
>      }
>
>  How do I go about making another set of horses fall when the first set 
>rises?
>
>
>     ~Steve~
>
>
Use the same frequency but with a different phase.
// Untried
object{
       HorseX     //Two separate horses exported as one model from Wings
       translate x*0
       translate y*.45*sin((360*clock) +180)
       scale 2.45
       rotate (y*clock*360)
      }

I would use one horse, declare it, then use it several times.

Regards
	Stephen


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