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On Sat, 24 Feb 2007 20:53:09 -0000, "St." <dot### [at] dot com> wrote:
>...And this is where I'm up to now.
>
> This is the code that I finally came up with for this vid:
>
> object{
> Horse5 //Two seperate horses exported as one model from Wings
> translate x*0
> translate y*.45*sin(360*clock)
> scale 2.45
> rotate (y*clock*360)
> }
>
> How do I go about making another set of horses fall when the first set
>rises?
>
>
> ~Steve~
>
>
Use the same frequency but with a different phase.
// Untried
object{
HorseX //Two separate horses exported as one model from Wings
translate x*0
translate y*.45*sin((360*clock) +180)
scale 2.45
rotate (y*clock*360)
}
I would use one horse, declare it, then use it several times.
Regards
Stephen
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