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"Chris Field" <fun### [at] hotmailcom> writes:
> now i know i can get the same effect as using these two splines by using one
> and rotating it, but this gives an idea of what i'm talking about.
> i certainly hope i've made no stupid mistakes...
>
> heres the code -
>
> --------spline-test.pov---------
> camera {location <0, 70, -30> look_at <0, 0, -30> }
> #declare spline_smoothness = 300
> #declare spline_file = "left.spl" #include "ShowSpl.inc"
> #declare spline_file = "right.spl" #include "ShowSpl.inc"
>
[ splines snipped ]
It it possible to use several splines at a time. We used up to 65 splines
in a project last year. We did however not use "ShowSpl.inc". The way we
used the splines was:
#declare spline_clock = value1
#include "node00.spl"
#declare node00 = spline_pos
#declare spline_clock = value2
#include "node01.spl"
#declare node01 = spline_pos
I hope this helps.
Thomas
--
http://www.fmi.uni-konstanz.de/~willhalm
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