POV-Ray : Newsgroups : povray.general : Collision detection, gravity etc : Re: Collision detection, gravity etc Server Time
13 Aug 2024 01:15:35 EDT (-0400)
  Re: Collision detection, gravity etc  
From: Thomas Willhalm
Date: 9 Dec 1998 11:15:00
Message: <qqmlnkhthq4.fsf@goldach.fmi.uni-konstanz.de>
"Lance Birch" <zon### [at] satcomnetau> writes:

> I've done this with MAX's dynamics system and it was really fun.  The only
> problem was the time it took to compute (if you wanted it to be accurate).
> I don't think you could do this effectively with POV-Ray's scene language,
> but as Marc suggested, AERO is a good way to go.  I don't think it's DOS or
> Windows though (I think it was Linux).  It's worth a look if you have the
> operating system, from what I've seen of the sample files ages ago it looked
> fairly good.

It also works great with Sun Solaris (and I guess with other Unices, too).
However, porting it to another system might be painful, because it uses
a lot of packages that aren't very common.

Thomas

-- 
http://www.fmi.uni-konstanz.de/~willhalm


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.