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Ken <tyl### [at] pacbellnet> writes:
> 2. (Fine Arts) The color or incrustation which age gives to works of art;
> especially, the green rust which covers ancient bronzes, coins, and medals.
>
> It is quite common to see a patina discoloration inside the cracks,
> crevices, and deep folds on sculpture while it's surface maintains
> more of the original material's coloration.
>
> How would one apply this affect to a 3d object with proceedural methods
> rather than relying upon complicated image maps ?
I'm not sure whether you're looking for an automatic generation of
patinas or a completely procedural approach. In the first case, you
should have a look at:
Modeling and Rendering of Metallic Patinas
Julie Dorsey and Pat Hanrahan
http://graphics.lcs.mit.edu/~dorsey/papers/patina/
I hope this helps
Thomas
--
http://thomas.willhalm.de/
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