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"Darcy Johnston" <djo### [at] inamecomNOSPAM> writes:
> Say I have a cylinder which goes from 0, to <0, h, 0> and I want to
> transform it so that it runs from <a,b,c> to <x,y,z>. How do I go about
> figuring out that transformation?
Perhaps you should have a look at my "segment" include file. It's not
exactly what you looking for, but close to it. You can find the zip
file at http://www.fmi.uni-konstanz.de/~willhalm/graphics/povaddon/
Thomas
--
http://thomas.willhalm.de/ (includes pgp key)
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