POV-Ray : Newsgroups : povray.unofficial.patches : Sphere-sweep Variations : Re: Sphere-sweep Variations Server Time
2 Nov 2024 07:25:31 EDT (-0400)
  Re: Sphere-sweep Variations  
From: Thomas Willhalm
Date: 10 Jan 2000 11:46:39
Message: <qqm66x13mds.fsf@goldach.fmi.uni-konstanz.de>
J Kim <sjy### [at] shinbirocom> writes:
>
>    I understand there is a sphere-sweeping function(sphere-sweep-spline)
> in the superpatchPOV. Would it be possible to start from something else
> other than a
> sphere? For example, sweeping with some egg-like primitives, or
> triangle-shaped sphere-variants, or torus along a predefined curve/path.
> If I could possibly choose a torus as a starting primitive for the
> sweeping, that would generate a hollow tube, or pipe.
>  I would like to know whether this is some sort of built-in function by
> changing some options  in the patch, or somewhat involving task like
> writing lines-and-lines of programming.

As far as I know, it the latter case is true. The implementation of the 
sphere_sweep object is tied with the shape of a sphere. In fact, there is 
no object swept internally. The shape of the sphere_sweep has been 
calculated "by hand" up to parameterization. By this, the intersection of 
the ray and the sphere_sweep can be determined efficently.

Perhaps you should have a look at the original page of the creator of this
patch:
http://www.informatik.uni-bremen.de/~vader/pss/pss.html

When you want to sweep other objects, I suggest that you create a bunch
of objects. This can be done either directly or with one of the various 
macros mentioned by others.

On the other hand, substracting two sphere_sweeps with different radii
may be close to your desired torus_sweep.

Happy tracing
Thomas

-- 
http://thomas.willhalm.de/ (includes pgp key)


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