In article <pan### [at] internodeonnet>,
PoD <pod### [at] internodeonnet> wrote:
> Try setting brilliance to 0
> This will cause the rendered colour to be constant
> regardless of angle between the surface and light source.
Perfect, that's what I was looking for.
The problem with setting diffuse higher is that shape edges begin to
alias, I guess it's giving more weight to the plane with diffuse 100.
But it's good to know better (sic?!) how ambient/diffuse works.
Now I can litter webpages with little 3d objects seemlessly :)
Thanks all
-Lazarus
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