POV-Ray : Newsgroups : povray.general : Ambient 1.0 with shadows : Re: Ambient 1.0 with shadows Server Time
2 Aug 2024 14:14:47 EDT (-0400)
  Re: Ambient 1.0 with shadows  
From: Lazarus Plath
Date: 3 Oct 2004 18:34:43
Message: <qqazxxsw-4789CC.17344103102004@news.povray.org>
In article <pan### [at] internodeonnet>,
 PoD <pod### [at] internodeonnet> wrote:

> Try setting brilliance to 0
> This will cause the rendered colour to be constant
> regardless of angle between the surface and light source.

Perfect, that's what I was looking for.

The problem with setting diffuse higher is that shape edges begin to 
alias, I guess it's giving more weight to the plane with diffuse 100. 
But it's good to know better (sic?!) how ambient/diffuse works.

Now I can litter webpages with little 3d objects seemlessly :)
Thanks all
-Lazarus


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.