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>I have a union of many small, mostly disjoint objects, and now I need to do
>a difference with them. From past experience, when I do an intersection
>with such a conglomeration, it turns it into a single large object that is
>only bounded at the largest extent, and slows down the render a lot. I may
>not have the above correct, but it certainly slows the render down a lot.
Several things come to mind:
1) union the differences of every small object and the cutting object
2) do a hierarchical octree optimisation using manual bounding
3) see what the +SU and +MB options can do for you (they are on by
default but who knows?)
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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