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On Fri, 03 Sep 1999 16:27:18 -0500, Larry Fontaine <lfo### [at] isd net>
wrote:
>Is there any way to get a spiral or helical object without merging (or
>blobbing) a bunch of primitives? And is there a way to get a helical
>texture without an image map? I know there's a spiral pattern, but no
>helical one...
For a helix shape check out the Helix object in shapesq.inc that comes
in all POV distributions.
For a helix pattern, you can approximate it using a density_file. See
the demo scenes that come with POV. If you need additional help with
density_files, don't hesitate to ask.
Peter Popov
ICQ: 15002700
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