POV-Ray : Newsgroups : povray.newusers : how assumed_gamma works : Re: how assumed_gamma works Server Time
4 Nov 2024 19:14:51 EST (-0500)
  Re: how assumed_gamma works  
From:
Date: 19 Nov 2001 05:20:41
Message: <q3nhvtcfem1m0hcq99im4dhj27jpj72rvh@4ax.com>
On Mon, 19 Nov 2001 12:14:11 +0200, Kari Kivisalo <ray### [at] engineercom> wrote:
> Render the sky map image without assumed_gamma (linear).
> Then in the scene where the image map is used put
> assumed_gamma 1.

And this not work, but Warp said it could be result of bug. I wait for new beta.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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