POV-Ray : Newsgroups : povray.windows : how to compile and run .pov through console Server Time: 25 Jun 2019 19:49:42 GMT
  how to compile and run .pov through console (Message 1 to 5 of 5)  
From: Saket
Subject: how to compile and run .pov through console
Date: 3 Oct 2013 07:20:01
Message: <web.524d19a339cd21085e3891c60@news.povray.org>
Hi all

I am using Pov-Ray in Windows plateform as (Windows8).

I need to compile and run my "test.pov" file through console (i.e. cmd). I had
gone through the documentation entitled "Command Line Options" but I didn't got
the necessary steps as :

1. To start Pov-Ray Engine from console.
2. To setup the requirement for rendering window (via .INI) from console.
3. To compile and run the ".pov" again from console application (or cmd) in
Windows.

I will be greatly thankfull to you with for the kind reply.


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From: Saket
Subject: Re: how to compile and run .pov through console
Date: 3 Oct 2013 08:55:01
Message: <web.524d305d56d3f8485e3891c60@news.povray.org>
"Saket" <sak### [at] yahoocoin> wrote:
> 1. To start Pov-Ray Engine from console.
> 2. To setup the requirement for rendering window (via .INI) from console.
> 3. To compile and run the ".pov" again from console application (or cmd) in
> Windows.

I had gone through the posts similar and I got to Run my test.pov from command
line by following steps:

1. In console, go to the location of pvengine.exe as:
C:\cd ...Pov-Ray\v3.6\bin

2. use command as:
pvengine +I...path\test.pov +V +H240 +360

Now, This is opening the complete IDE of Pov-Ray, compiling my script file i.e.
test.pov and generating the rendering window accordingly in dimension specified
(+H240 +W360).

The problem is, I don't need to open the complete IDE or Rendering Window. All i
need to compile and run the script-file i.e. test.pov and generate the ouput as
texture. How I can disable the IDE.


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From: Paolo Gibellini
Subject: Re: how to compile and run .pov through console
Date: 3 Oct 2013 10:20:07
Message: <524d44d7$1@news.povray.org>
>Saket  on date 03/10/2013 10.52 wrote:
> "Saket" <sak### [at] yahoocoin> wrote:
>> 1. To start Pov-Ray Engine from console.
>> 2. To setup the requirement for rendering window (via .INI) from console.
>> 3. To compile and run the ".pov" again from console application (or cmd) in
>> Windows.
>
> I had gone through the posts similar and I got to Run my test.pov from command
> line by following steps:
>
> 1. In console, go to the location of pvengine.exe as:
> C:\cd ...Pov-Ray\v3.6\bin
>
> 2. use command as:
> pvengine +I...path\test.pov +V +H240 +360
>
> Now, This is opening the complete IDE of Pov-Ray, compiling my script file i.e.
> test.pov and generating the rendering window accordingly in dimension specified
> (+H240 +W360).
>
> The problem is, I don't need to open the complete IDE or Rendering Window. All i
> need to compile and run the script-file i.e. test.pov and generate the ouput as
> texture. How I can disable the IDE.
>
>
>
>
Tipically you cannot disable the GUI in the windows version.
See 
news.povray.org/povray.windows/thread/<web.454cc15ad579eefad80227fc0@news.povray.org> 
for example.
Paolo


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From: Saket
Subject: Re: how to compile and run .pov through console
Date: 4 Oct 2013 05:05:08
Message: <web.524e4b7556d3f8485e3891c60@news.povray.org>
Paolo Gibellini <p.g### [at] gmailcom> wrote:
> Tipically you cannot disable the GUI in the windows version.
> See
>
news.povray.org/povray.windows/thread/<web.454cc15ad579eefad80227fc0@news.povray.org>
> for example.

Hi

Thanks but I had gone through the link and it's again empty ... :)

It's really tough to consider, the post is blank from all 2006 and there isn't
any development further to achieve this.

All I need to compile and run ".pov" with concern ".ini" through Visual Studio.
How I should or can proceed ? Any hint ...


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From: Dirk Höpfner
Subject: Re: how to compile and run .pov through console
Date: 5 Oct 2013 08:40:51
Message: <524fd093$1@news.povray.org>
Hi,
try
"http://news.povray.org/povray.windows/thread/<web.454cc15ad579eefad80227fc0@news.povray.org>"
 and the link will do.;)

> Thanks but I had gone through the link and it's again empty ... :)
>


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