POV-Ray : Newsgroups : povray.windows : Elevated Text-sign Server Time
1 Jul 2024 01:47:31 EDT (-0400)
  Elevated Text-sign (Message 1 to 2 of 2)  
From: John Beton
Subject: Elevated Text-sign
Date: 20 Aug 2002 05:50:04
Message: <web.3d621023b3fbf00c2d3108e90@news.povray.org>
Hello,

I just started using Pov-Ray, and I'm wondering if it is possible (I suppose
it is) to create a sort of chekered floor (or a floor with an other very
nice and colorfull texture), with a text-sign coming out of it (elevated
from the floor) with the same texture, so that it seems that the floor and
the text-sign are just 1 object. (I hope this is clear to someone at least
?? :-) )
What I want to make is a sort of CD-cover like with objects and text
elevated out of the floor, but they have to be made out of the same
material.
Can someone tell me how I can do this with Pov-Ray or tell me where I can
find some example-pov-files wich can be usefull to help me create such an
image. Or do I have to use an other program to make this kind of images???

Greetz,

JB


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From: ingo
Subject: Re: Elevated Text-sign
Date: 20 Aug 2002 07:22:02
Message: <Xns927088ABE5A96seed7@povray.org>
in news:web.3d621023b3fbf00c2d3108e90@news.povray.org John Beton wrote:

> What I want to make is a sort of CD-cover like with objects and text
> elevated out of the floor, but they have to be made out of the same
> material.
> 

In it simplest form it's a plane plus a text object, both with the same 
texture (see below). 
Another way is using the heightfield object. In a paint programm put 
your text in white on a black background, blurr the whole thing to get 
smooth transitions. Use the image as a heightfield. A better alternative 
for a paintprogram would be a dedicated HF-creation program like 
Leveller or Wilbur as they support 16 bit gray scale images.


---%<------%<---
#version 3.5;
global_settings { assumed_gamma 1.0}

camera {
  location  <0.0, 2.5, -2.0>
  look_at   0
}

light_source {<500,500,-500> rgb 1}

plane {
  y, 0
  pigment { checker scale 0.2 }
}

text {
  ttf           
  "crystal.ttf",
  "POV-Ray",    
  1,            
  0
  rotate <90,0,0>
  translate <-1.5,0.25,0>
  pigment { checker scale 0.2 }
}
---%<------%<---

Ingo


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