|
![](/i/fill.gif) |
in news:web.3d621023b3fbf00c2d3108e90@news.povray.org John Beton wrote:
> What I want to make is a sort of CD-cover like with objects and text
> elevated out of the floor, but they have to be made out of the same
> material.
>
In it simplest form it's a plane plus a text object, both with the same
texture (see below).
Another way is using the heightfield object. In a paint programm put
your text in white on a black background, blurr the whole thing to get
smooth transitions. Use the image as a heightfield. A better alternative
for a paintprogram would be a dedicated HF-creation program like
Leveller or Wilbur as they support 16 bit gray scale images.
---%<------%<---
#version 3.5;
global_settings { assumed_gamma 1.0}
camera {
location <0.0, 2.5, -2.0>
look_at 0
}
light_source {<500,500,-500> rgb 1}
plane {
y, 0
pigment { checker scale 0.2 }
}
text {
ttf
"crystal.ttf",
"POV-Ray",
1,
0
rotate <90,0,0>
translate <-1.5,0.25,0>
pigment { checker scale 0.2 }
}
---%<------%<---
Ingo
Post a reply to this message
|
![](/i/fill.gif) |