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From: George Leroy Tirebiter
Subject: MegaPov 1.2 crash to desktop
Date: 8 Jul 2005 17:35:00
Message: <web.42cef0a889ce0d651583d35f0@news.povray.org>
Since upgrading to MegaPov 1.2, I have had several irreproducible crashes.
It usually crashes to the desktop with an invalid page fault at the start
of a render, but once crashed in the middle of one.  I finally found a
situation that will always crash.  The demo scene "bar.pov" (one of the
mechsim demos) will render the first frame without a problem but will crash
at the start of the second frame, just after the message about loading the
mechsim data file.  Out of curiosity, I tried it with the demo version and

exception, press OK, etc..." dialogue instead of the CTD.

I am running Windows 98 on a 1.1GHz Athalon with 512Mb RAM.


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From: George Leroy Tirebiter
Subject: Re: MegaPov 1.2 crash to desktop
Date: 8 Jul 2005 18:10:00
Message: <web.42cef9347ac218131583d35f0@news.povray.org>
"George Leroy Tirebiter" <obd### [at] hotmailcom> wrote:
> Out of curiosity, I tried it with the demo version and

Oops, meant to say BETA version.

Remember, folks, don't post while sleep-deprived.


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From: Kyle
Subject: Re: MegaPov 1.2 crash to desktop
Date: 8 Jul 2005 20:10:45
Message: <a25uc1lu6j7ld30b3s2h53nktfkbn0pdgh@4ax.com>
Ditto.  I was not able to get a scene to consistently fail, though.
The scenes I am working with intermittently crash in MegaPov 1.2
(about half of the time), but never crashed in MegaPov 1.1.

Windows XP Pro with SP2

Let me know if I can provide any further info...


Kyle


On Fri,  8 Jul 2005 17:31:20 EDT, "George Leroy Tirebiter"
<obd### [at] hotmailcom> wrote:

>Since upgrading to MegaPov 1.2, I have had several irreproducible crashes.
>It usually crashes to the desktop with an invalid page fault at the start
>of a render, but once crashed in the middle of one.  I finally found a
>situation that will always crash.  The demo scene "bar.pov" (one of the
>mechsim demos) will render the first frame without a problem but will crash
>at the start of the second frame, just after the message about loading the
>mechsim data file.  Out of curiosity, I tried it with the demo version and

>exception, press OK, etc..." dialogue instead of the CTD.
>
>I am running Windows 98 on a 1.1GHz Athalon with 512Mb RAM.
>
>


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From: Christoph Hormann
Subject: Re: MegaPov 1.2 crash to desktop
Date: 9 Jul 2005 04:35:02
Message: <dao27g$3vv$1@chho.imagico.de>
George Leroy Tirebiter wrote:
> The demo scene "bar.pov" (one of the
> mechsim demos) will render the first frame without a problem but will crash
> at the start of the second frame, just after the message about loading the
> mechsim data file.

I can confirm this - it happens in the release version as well as with a 
MinGW build, it however does not happen on Linux.

I have no means to trace the origin of this problem on Windows so i 
can't solve this.

Christoph

-- 
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 01 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/


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From: kurtz le pirate
Subject: Re: MegaPov 1.2 crash to desktop
Date: 9 Jul 2005 05:33:12
Message: <kurtzlepirate-3DDA00.11331209072005@news.povray.org>
In article <dao27g$3vv$1@chho.imagico.de>,
 Christoph Hormann <chr### [at] gmxde> wrote:

::George Leroy Tirebiter wrote:
::> The demo scene "bar.pov" (one of the
::> mechsim demos) will render the first frame without a problem but will crash
::> at the start of the second frame, just after the message about loading the
::> mechsim data file.
::
::I can confirm this - it happens in the release version as well as with a 
::MinGW build, it however does not happen on Linux.

... "bar.pov" works well for me but "collide_fast.pov" crash when 
"calculating mechanic simulation" raise at 100% :((


megapov mach-o version (1.20) on panther 10.3.9.7w98 


klp


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From: Christoph Hormann
Subject: Re: MegaPov 1.2 crash to desktop
Date: 9 Jul 2005 06:25:02
Message: <dao8dp$5bb$1@chho.imagico.de>
kurtz le pirate wrote:
> 
> ... "bar.pov" works well for me but "collide_fast.pov" crash when 
> "calculating mechanic simulation" raise at 100% :((

No problem with that scene here either.

Note you have to be more elaborate on what actually happens - 'crash' is 
an extremely vague description.

Christoph

-- 
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 01 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/


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From: Kyle
Subject: Re: MegaPov 1.2 crash to desktop
Date: 9 Jul 2005 10:46:29
Message: <fgovc1tn2fj584cs6qp47uv9s897v7357d@4ax.com>
On Sat, 09 Jul 2005 12:20:41 +0200, Christoph Hormann
<chr### [at] gmxde> wrote:

>Note you have to be more elaborate on what actually happens - 'crash' is 
>an extremely vague description.
>

What further info can we provide at this time that will help diagnose
the problem?

BTW, once the source is available, I can compile it in Visual Studio
2003 and run in debug mode to help diagnose the problem.


Kyle


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From: George Leroy Tirebiter
Subject: Re: MegaPov 1.2 crash to desktop
Date: 9 Jul 2005 13:40:00
Message: <web.42d00bca7ac218131a9a18580@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
> Note you have to be more elaborate on what actually happens - 'crash' is
> an extremely vague description.

OK, here is exactly what happens to me.  I'll describe what happens when
rendering the mechsim file - the other crashes are similar but not
reproducible.

In the beta version, the first frame will render correctly.  When the second
frame starts, the message "Loaded [...] from mechanics simulation data file
bar.dat." appears in the message window.  At that point, a dialogue box
appears: "Internal Error:  The POV-Ray rendering core threw an unhandled
exception.  The backend thread has been shut down and you will not be able
to perform any further renders.  It is STRONGLY RECOMMENDED that you save
your work and exit POV-Ray now. (Note that if internal structures have been
damaged POV-Ray may crash immediately after you click OK)."  After clicking
OK, the dialogue box disappears, and the following appears in the message


In the final version, instead of the internal dialogue box, the Windows
abnormal program termination dialogue appears: "This program has performed
an illegal operation and will be shut down.  MPENGINE caused an invalid
page fault in module MPENGINE.EXE at [hex dump]." After closing this
dialogue the MegaPov thread is terminated, and Windows returns to the
desktop.


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From: Christoph Hormann
Subject: Re: MegaPov 1.2 crash to desktop
Date: 10 Jul 2005 06:30:01
Message: <daqt7o$ngl$2@chho.imagico.de>
Kyle wrote:
> 
>>Note you have to be more elaborate on what actually happens - 'crash' is 
>>an extremely vague description.
> 
> What further info can we provide at this time that will help diagnose
> the problem?

'crash' is not much more information than 'it does not work'.  Your 
description does not even tell us if this is a normal program behaviour 
or an error.

> BTW, once the source is available, 

The source is available - just not yet packaged for Windows.  You can
download the Unix source package and merge it with the 1.1 Windows
source if you want to work on it.

Christoph

-- 
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 01 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/


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From: Christoph Hormann
Subject: Re: MegaPov 1.2 crash to desktop
Date: 10 Jul 2005 06:30:03
Message: <daqt3i$ngl$1@chho.imagico.de>
George Leroy Tirebiter wrote:
> 
> OK, here is exactly what happens to me.  I'll describe what happens when
> rendering the mechsim file

As said i can reproduce this on Windows so no need for a more detailed 
description here.

Christoph

-- 
POV-Ray tutorials, include files, Landscape of the week:
http://www.tu-bs.de/~y0013390/ (Last updated 01 Jul. 2005)
MegaPOV with mechanics simulation: http://megapov.inetart.net/


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