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Hi:
   Just downloaded the zip and tried to compile using:
./configure COMPILED_BY="JVP <jai### [at] ignorancia org>" 
--disable-io-restrictions --without-libtiff NON_REDISTRIBUTABLE_BUILD=yes
   on Ubuntu 12.04 , but got the following error:
backend/povray.cpp:301:110: error: expected ‘)’ before ‘SSE2_INCLUDED’
   POV-Ray stable compiles fine here with the same configure call...
   Any ideas? Regards,
--
jaime
 
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Am 14.08.2014 12:22, schrieb Jaime Vives Piqueres:
> Hi:
>
>    Just downloaded the zip and tried to compile using:
>
> ../configure COMPILED_BY="JVP <jai### [at] ignorancia org>"
> --disable-io-restrictions --without-libtiff NON_REDISTRIBUTABLE_BUILD=yes
>
>    on Ubuntu 12.04 , but got the following error:
>
> backend/povray.cpp:301:110: error: expected ‘)’ before ‘SSE2_INCLUDED’
>
>    POV-Ray stable compiles fine here with the same configure call...
>
>    Any ideas? Regards,
As a quick fix, please remove the "SSE2_INCLUDED" from that line.
 
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El 14/08/14 a las #4, clipka escribió:
> As a quick fix, please remove the "SSE2_INCLUDED" from that line.
>
   That worked, thanks... I was trying to test the persistent variables
with an animation of my bullet physics car, and it worked great: making
the big meshes persistent, I've reduced the frame render times from
10-11s to 2-3s! So, the 11h render should be ready now in just 3h. Many
thanks for that patch!!!
--
Jaime
 
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Am 14.08.2014 16:12, schrieb Jaime Vives Piqueres:
>    That worked, thanks... I was trying to test the persistent variables
> with an animation of my bullet physics car, and it worked great: making
> the big meshes persistent, I've reduced the frame render times from
> 10-11s to 2-3s! So, the 11h render should be ready now in just 3h.
Hey, that's cool :-)
 
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El 14/08/14 a las #4, clipka escribió:
> Am 14.08.2014 16:12, schrieb Jaime Vives Piqueres:
>
>> That worked, thanks... I was trying to test the persistent
>> variables with an animation of my bullet physics car, and it worked
>> great: making the big meshes persistent, I've reduced the frame
>> render times from 10-11s to 2-3s! So, the 11h render should be
>> ready now in just 3h.
>
> Hey, that's cool :-)
>
   Yeah, indeed... animations with big meshes are now very reasonable,
while before the parsing time would turn you away.
--
jaime
 
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