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I ported most of my small POVRay patches to version 3.6 now.
The patches are available at:
http://www.cip.physik.uni-muenchen.de/~wwieser/render/povray/patches/
POV-team members are encouraged to have a look and include those
parts they like into future versions of POVRay.
In case there are specific questions, I will be happy to answer them.
Wolfgang
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Wolfgang Wieser wrote:
> I ported most of my small POVRay patches to version 3.6 now.
> The patches are available at:
> http://www.cip.physik.uni-muenchen.de/~wwieser/render/povray/patches/
>
> POV-team members are encouraged to have a look and include those
> parts they like into future versions of POVRay.
>
> In case there are specific questions, I will be happy to answer them.
>
> Wolfgang
>
Nice work, Wolfgang! May I use some of these patches/ideas in my own
POV-Ray patch?
-------------------------
George Pantazopoulos
http://www.gammaburst.net
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George Pantazopoulos wrote:
> Wolfgang Wieser wrote:
>> I ported most of my small POVRay patches to version 3.6 now.
>> The patches are available at:
>> http://www.cip.physik.uni-muenchen.de/~wwieser/render/povray/patches/
>>
> Nice work, Wolfgang! May I use some of these patches/ideas in my own
> POV-Ray patch?
>
Of course. I put a two-liner about "license" on the head of the page to
make things clear.
But wait... you have an own set of patches? Interesting. What are they
about? Can/Do you make them available, too?
Wolfgang
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> Of course. I put a two-liner about "license" on the head of the page to
> make things clear.
>
> But wait... you have an own set of patches? Interesting. What are they
> about? Can/Do you make them available, too?
>
> Wolfgang
>
I have written a patch to Megapov that turns it into a render server
that can be operated over a network (internet or LAN). It is aimed at
producing high-quality still images, as opposed to animations. Unlike
many programs that control POV-Ray externally with a script, it's smart
enough to only parse the scene and shoot photons once per machine, and
not once per tile.
My goal is to have authors of existing parallel rendering software
add support for MegapovXRS (XMLRPC Render Server) to their programs.
Also, I can make a version of POV-Ray that has the client built right
in. I've made this patch very modular so it can be applied to other
versions of POV-Ray without too much trouble. The most recent work I've
done was to make a C/C++ interface library. I'm finishing that and
cleaning up the interface to the XRS server in general. If you want to
know more or send feedback it is definitely welcome :)
--
-------------------------
George Pantazopoulos
http://www.gammaburst.net
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George Pantazopoulos wrote:
> I have written a patch to Megapov that turns it into a render server
> [...]
> cleaning up the interface to the XRS server in general. If you want to
> know more or send feedback it is definitely welcome :)
>
Do you make these patches available somewhere on the 'net?
It would be interesting to have a look...
Wolfgang
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Wolfgang Wieser wrote:
> George Pantazopoulos wrote:
>
>> I have written a patch to Megapov that turns it into a render server
>>[...]
>>cleaning up the interface to the XRS server in general. If you want to
>>know more or send feedback it is definitely welcome :)
>>
>
> Do you make these patches available somewhere on the 'net?
> It would be interesting to have a look...
>
> Wolfgang
>
I will be making them available, but I havent released them yet. If you
want a sneak peek you can email me :)
George
--
-------------------------
George Pantazopoulos
http://www.gammaburst.net
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George Pantazopoulos wrote:
> Wolfgang Wieser wrote:
>
>> Wolfgang
>>
>
> I will be making them available, but I havent released them yet. If you
> want a sneak peek you can email me :)
>
> George
By the way, "my domain" is in my signature. :)
--
-------------------------
George Pantazopoulos
http://www.gammaburst.net
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