|
|
Hi,
I have relativelly big scene (~30000 objects) and want create some
fly through. Ideal task for persistent animation (scene parse time is
big). I tried to enclose whole scene in one big union and assign some
label to it. The result was, that this union becomes one big frame level
object, so autobounding octree don't work (and render time is incredible
high). When I remove label for persisent animation autobounding works
(~30000 frame level object) but persistence not :(.
Assign individual labels to all objects is now nearly impossible....
Any ideas?
Regards
Disnel
Post a reply to this message
|
|
|
|
"Disnel" <dis### [at] hlavacek-partnercz> wrote in message
news:3BB### [at] hlavacek-partnercz...
> Hi,
>
>
> I have relativelly big scene (~30000 objects) and want create some
> fly through. Ideal task for persistent animation (scene parse time is
> big). I tried to enclose whole scene in one big union and assign some
> label to it. The result was, that this union becomes one big frame level
> object, so autobounding octree don't work (and render time is incredible
> high). When I remove label for persisent animation autobounding works
> (~30000 frame level object) but persistence not :(.
>
> Assign individual labels to all objects is now nearly impossible....
>
> Any ideas?
>
I had a similar question some time back, maybe this will help:
http://news.povray.org/povray.newusers/5325/
- Nekar
Post a reply to this message
|
|