POV-Ray : Newsgroups : povray.unofficial.patches : Problem with persistent animation x automatic bounding : Re: Problem with persistent animation x automatic bounding Server Time
8 Jul 2024 14:43:09 EDT (-0400)
  Re: Problem with persistent animation x automatic bounding  
From: Nekar Xenos
Date: 4 Oct 2001 06:33:27
Message: <3bbc3af7@news.povray.org>
"Disnel" <dis### [at] hlavacek-partnercz> wrote in message
news:3BB### [at] hlavacek-partnercz...
> Hi,
>
>
>    I have relativelly big scene (~30000 objects) and want create some
> fly through. Ideal task for persistent animation (scene parse time is
> big). I tried to enclose whole scene in one big union and assign some
> label to it. The result was, that this union becomes one big frame level
> object, so autobounding octree don't work (and render time is incredible
> high). When I remove label for persisent animation autobounding works
> (~30000 frame level object) but persistence not :(.
>
> Assign individual labels to all objects is now nearly impossible....
>
> Any ideas?
>

I had a similar question some time back, maybe this will help:

http://news.povray.org/povray.newusers/5325/

- Nekar


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