POV-Ray : Newsgroups : povray.unofficial.patches : Problem with persistent animation x automatic bounding Server Time
5 Jul 2024 12:50:49 EDT (-0400)
  Problem with persistent animation x automatic bounding (Message 1 to 2 of 2)  
From: Disnel
Subject: Problem with persistent animation x automatic bounding
Date: 4 Oct 2001 06:04:17
Message: <3BBC3429.5040805@hlavacek-partner.cz>
Hi,


   I have relativelly big scene (~30000 objects) and want create some 
fly through. Ideal task for persistent animation (scene parse time is 
big). I tried to enclose whole scene in one big union and assign some 
label to it. The result was, that this union becomes one big frame level 
object, so autobounding octree don't work (and render time is incredible 
high). When I remove label for persisent animation autobounding works 
(~30000 frame level object) but persistence not :(.

Assign individual labels to all objects is now nearly impossible....

Any ideas?

Regards

Disnel


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From: Nekar Xenos
Subject: Re: Problem with persistent animation x automatic bounding
Date: 4 Oct 2001 06:33:27
Message: <3bbc3af7@news.povray.org>
"Disnel" <dis### [at] hlavacek-partnercz> wrote in message
news:3BB### [at] hlavacek-partnercz...
> Hi,
>
>
>    I have relativelly big scene (~30000 objects) and want create some
> fly through. Ideal task for persistent animation (scene parse time is
> big). I tried to enclose whole scene in one big union and assign some
> label to it. The result was, that this union becomes one big frame level
> object, so autobounding octree don't work (and render time is incredible
> high). When I remove label for persisent animation autobounding works
> (~30000 frame level object) but persistence not :(.
>
> Assign individual labels to all objects is now nearly impossible....
>
> Any ideas?
>

I had a similar question some time back, maybe this will help:

http://news.povray.org/povray.newusers/5325/

- Nekar


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