From: Nathan Kopp
Subject: Re: Bug in MegaPov
Date: 1 Mar 2000 19:18:14
Message: <38bdb346@news.povray.org>
Please provide a short demo POV file (either emailed or posted in p.b.s-f).
I'm sure I could make up my own, but this will save me time. Thanks.
-Nathan
Jetlag <bga### [at] microsoftcom> wrote...
> A texture_map inside a material_map crashes in Compute_Pigment.
ok, there's one in p.b.s-f. BTW, I don't think it happens with a
pigment_map instead of a texture_map, or if you put the material_map inside
the texture_map. And this scene *does* work in the official 3.1g.
> Please provide a short demo POV file (either emailed or posted in
p.b.s-f).
> I'm sure I could make up my own, but this will save me time. Thanks.>> -Nathan
From: Nathan Kopp
Subject: Re: Bug in MegaPov
Date: 2 Mar 2000 22:05:23
Message: <38bf2bf3@news.povray.org>
Ok. I found it. Somehow a line of source code (a "break" statement right
before "case PLAIN_PATTERN" in do_texture_map) got deleted. I've put it
back now. :-)
-Nathan
Jetlag <bga### [at] microsoftcom> wrote in message
news:38bd9bf7@news.povray.org...
> A texture_map inside a material_map crashes in Compute_Pigment.>>