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From: Psychomek
Subject: Megapov object limit?
Date: 20 Feb 2000 22:14:21
Message: <38B0B0A9.6212CBE9@cyberhighway.net>
I was doing a test with Blob, Wire and regular Moray UDO files (see UDO
test in images) and when i did the blob UDO test i came a cross a
problem the scene stopped rendering and said Object limit reached (or
something like that ) more than 1000000 objects

will post exact error in a couple of hours....


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From: Psychomek
Subject: Re: Megapov object limit? Exact Error
Date: 21 Feb 2000 00:45:20
Message: <38B0D40E.8B5849B2@cyberhighway.net>
Psychomek wrote:

> I was doing a test with Blob, Wire and regular Moray UDO files (see UDO
> test in images) and when i did the blob UDO test i came a cross a
> problem the scene stopped rendering and said Object limit reached (or
> something like that ) more than 1000000 objects
>
> will post exact error in a couple of hours....

Parsing Options
  Input file: coffeemakgamma.pov (compatible to version 3.1)
  Remove bounds........On  Split unions........Off
  Library paths: C:\Program Files\POV-Ray\INCLUDE
Output Options
  Image resolution 1024 by 768 (rows 1 to -1, columns 1 to -1).
  Output file: coffeemakgamma.tga, 32 bpp Targa with alpha
  Graphic display......On  (type: 0, palette: 3, gamma:  2.2)
  Mosaic preview......Off
  Continued trace.....Off  Allow interruption...On  Pause when done.....Off

  Verbose messages....Off
Tracing Options
  Quality:  9
  Bounding boxes.......On  Bounding threshold: 3
  Light Buffer.........On  Vista Buffer.........On  Draw Vista Buffer...Off

  Antialiasing........Off
  Radiosity...........Off
Animation Options
  Clock value....   0.000  (Animation off)
Redirecting Options
  All Streams to console..........On
  Debug Stream to console.........On
  Fatal Stream to console.........On
  Render Stream to console........On
  Statistics Stream to console....On
  Warning Stream to console.......On
sphere { < -210.884430,-305.680359,-89.669434 >, 0.100000 ,1.000000}
sphere { < -205.943649,-305.029907,-89.650101 >, 0.100000 ,1.000000}
sphere { < -201.841171,-304.489807,-89.634048 >, 0.100000 ,1.000000}
sphere { < -205.659042,-304.992432,-89.648987 >, 0.100000 ,1.000000}
} <----ERROR

C:\Program Files\Moray\PovScn\cafemake.inc:2663649: error: There are more
than 1000000 components in a blob.


Returned from renderer (non-zero return value)


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From: Nieminen Juha
Subject: Re: Megapov object limit? Exact Error
Date: 21 Feb 2000 07:05:32
Message: <38b12a0c@news.povray.org>
Psychomek <psy### [at] cyberhighwaynet> wrote:
: C:\Program Files\Moray\PovScn\cafemake.inc:2663649: error: There are more
: than 1000000 components in a blob.

  I wonder why there's such limit.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: TonyB
Subject: Re: Megapov object limit? Exact Error
Date: 21 Feb 2000 09:59:16
Message: <38b152c4@news.povray.org>
>  I wonder why there's such limit.


I wonder why no one has hit it before.


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From: Nieminen Juha
Subject: Re: Megapov object limit? Exact Error
Date: 21 Feb 2000 10:30:32
Message: <38b15a18@news.povray.org>
TonyB <ben### [at] panamac-comnet> wrote:
: I wonder why no one has hit it before.

  Either it's not a limit in the official povray (haven't tried), or no-one
has ever made a blob with more than 1 million components.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ken
Subject: Re: Megapov object limit? Exact Error
Date: 21 Feb 2000 11:53:10
Message: <38B16D2B.2E9F13F1@pacbell.net>
Nieminen Juha wrote:
> 
> TonyB <ben### [at] panamac-comnet> wrote:
> : I wonder why no one has hit it before.
> 
>   Either it's not a limit in the official povray (haven't tried), or no-one
> has ever made a blob with more than 1 million components.

I wonder why anyone would want to make a blob with 1 million components.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Bob Hughes
Subject: Re: Megapov object limit? Exact Error
Date: 21 Feb 2000 23:57:35
Message: <38b2173f@news.povray.org>
Well gee, it's only a large fraction of the typical number of pixels on a
screen.  Maybe for sheets or clouds of 1 or 2 pixel diameter blob components?
That's one possibility.  I sure as heck never have tried that though.
Yep,my tongue is in cheek.

Bob

"Ken" <tyl### [at] pacbellnet> wrote in message
news:38B16D2B.2E9F13F1@pacbell.net...
|
|
| Nieminen Juha wrote:
| >
| > TonyB <ben### [at] panamac-comnet> wrote:
| > : I wonder why no one has hit it before.
| >
| >   Either it's not a limit in the official povray (haven't tried), or no-one
| > has ever made a blob with more than 1 million components.
|
| I wonder why anyone would want to make a blob with 1 million components.
|
| --
| Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
| http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Nieminen Juha
Subject: Re: Megapov object limit? Exact Error
Date: 22 Feb 2000 08:05:43
Message: <38b289a7@news.povray.org>
Bob Hughes <omn### [at] hotmailcom?subject=pov-news:> wrote:
: Well gee, it's only a large fraction of the typical number of pixels on a
: screen.

  Even a resolution of 1024x768 has only 786432 pixels.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Bob Hughes
Subject: Re: Megapov object limit? Exact Error
Date: 22 Feb 2000 19:28:37
Message: <38b329b5@news.povray.org>
I worded that wrong then, didn't I.
A 1.27156575520833333333333333333333/1 fraction maybe?

Bob

"Nieminen Juha" <war### [at] sarakerttunencstutfi> wrote in message
news:38b289a7@news.povray.org...
| Bob Hughes <omn### [at] hotmailcom?subject=pov-news:> wrote:
| : Well gee, it's only a large fraction of the typical number of pixels on a
| : screen.
|
|   Even a resolution of 1024x768 has only 786432 pixels.


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From: Psychomek
Subject: Re: Megapov object limit? Exact Error
Date: 23 Feb 2000 10:47:53
Message: <38B40457.7229A840@cyberhighway.net>
The Blob was made by the 3Dwin program.....   at 70 featured angle....

Bob Hughes wrote:

> I worded that wrong then, didn't I.
> A 1.27156575520833333333333333333333/1 fraction maybe?
>
> Bob
>
> "Nieminen Juha" <war### [at] sarakerttunencstutfi> wrote in message
> news:38b289a7@news.povray.org...
> | Bob Hughes <omn### [at] hotmailcom?subject=pov-news:> wrote:
> | : Well gee, it's only a large fraction of the typical number of pixels on a
> | : screen.
> |
> |   Even a resolution of 1024x768 has only 786432 pixels.


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