POV-Ray : Newsgroups : povray.unofficial.patches : Spherical and Cylindrical Lights? Server Time
2 Nov 2024 07:26:51 EDT (-0400)
  Spherical and Cylindrical Lights? (Message 1 to 10 of 10)  
From: Glen Berry
Subject: Spherical and Cylindrical Lights?
Date: 20 Feb 2000 01:45:34
Message: <jYqvOOMIPTRrCntLEOTakdLmojMQ@4ax.com>
Has anyone ever thought of adding spherical and cylindrical light
sources to POV? These are probably the most common shapes for lights
in the real world. It would be nice to have them built into POV.

Later,
Glen Berry


Post a reply to this message

From: Ken
Subject: Re: Spherical and Cylindrical Lights?
Date: 20 Feb 2000 01:49:47
Message: <38AF8E45.2DB23DF0@pacbell.net>
Glen Berry wrote:
> 
> Has anyone ever thought of adding spherical and cylindrical light
> sources to POV? These are probably the most common shapes for lights
> in the real world. It would be nice to have them built into POV.

Hello Glen knock knock,

Cylindrical is already supported -

Light Sources

LIGHT_TYPE:

spotlight | shadowless | cylinder
                         ^^^^^^^^

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Ron Parker
Subject: Re: Spherical and Cylindrical Lights?
Date: 20 Feb 2000 01:55:05
Message: <slrn8av4dn.16p.ron.parker@linux.parkerr.fwi.com>
On Sat, 19 Feb 2000 22:48:37 -0800, Ken wrote:
>
>
>Glen Berry wrote:
>> 
>> Has anyone ever thought of adding spherical and cylindrical light
>> sources to POV? These are probably the most common shapes for lights
>> in the real world. It would be nice to have them built into POV.
>
>Hello Glen knock knock,
>
>Cylindrical is already supported -
>
>Light Sources
>
>LIGHT_TYPE:
>
>spotlight | shadowless | cylinder

I think what he's looking for is a cylinder-shaped area light, like
a fluorescent tube.


Post a reply to this message

From: Glen Berry
Subject: Re: Spherical and Cylindrical Lights?
Date: 20 Feb 2000 02:14:58
Message: <f5OvOA4+Cn49Ozi0IEJPw4FDX0EU@4ax.com>
On Sat, 19 Feb 2000 22:48:37 -0800, Ken <tyl### [at] pacbellnet> wrote:

>Hello Glen knock knock,
>
>Cylindrical is already supported -

You misunderstood what I meant.

And no, you can't come in...      :)


Post a reply to this message

From: Glen Berry
Subject: Re: Spherical and Cylindrical Lights?
Date: 20 Feb 2000 02:21:08
Message: <PZSvOOQW=ePZ5wC7yszhOVhlAGCL@4ax.com>
On 20 Feb 2000 01:55:05 -0500, ron### [at] povrayorg (Ron Parker)
wrote:

>I think what he's looking for is a cylinder-shaped area light, like
>a fluorescent tube.

Ron understands me perfectly. 

I'd like to have 3-D area lights in the shapes of spheres and
cylinders, instead of being limited to 2-D area lights in the shapes
of rectangles and circles (circles are supported in Mega-POV, at
least.)

So how about it? Would this be terribly difficult to achieve?

later,
Glen Berry


Post a reply to this message

From: Bob Hughes
Subject: Re: Spherical and Cylindrical Lights?
Date: 20 Feb 2000 04:11:11
Message: <38afafaf@news.povray.org>
Seems that has always been one of those can-do things with the exception that it
would slow things down with all the extra rays needed to get a 3D light source.

Bob

"Glen Berry" <7no### [at] ezwvcom> wrote in message
news:PZSvOOQW=ePZ5wC7yszhOVhlAGCL@4ax.com...
| On 20 Feb 2000 01:55:05 -0500, ron### [at] povrayorg (Ron Parker)
| wrote:
|
| >I think what he's looking for is a cylinder-shaped area light, like
| >a fluorescent tube.
|
| Ron understands me perfectly.
|
| I'd like to have 3-D area lights in the shapes of spheres and
| cylinders, instead of being limited to 2-D area lights in the shapes
| of rectangles and circles (circles are supported in Mega-POV, at
| least.)
|
| So how about it? Would this be terribly difficult to achieve?
|
| later,
| Glen Berry


Post a reply to this message

From: PoD
Subject: Re: Spherical and Cylindrical Lights?
Date: 20 Feb 2000 09:07:21
Message: <38AFFB3D.7C85DB89@merlin.net.au>
Bob Hughes wrote:
> 
> Seems that has always been one of those can-do things with the exception that it
> would slow things down with all the extra rays needed to get a 3D light source.
> 
> Bob
> 
> "Glen Berry" <7no### [at] ezwvcom> wrote in message
> news:PZSvOOQW=ePZ5wC7yszhOVhlAGCL@4ax.com...
> | On 20 Feb 2000 01:55:05 -0500, ron### [at] povrayorg (Ron Parker)
> | wrote:
> |
> | >I think what he's looking for is a cylinder-shaped area light, like
> | >a fluorescent tube.
> |
> | Ron understands me perfectly.
> |
> | I'd like to have 3-D area lights in the shapes of spheres and
> | cylinders, instead of being limited to 2-D area lights in the shapes
> | of rectangles and circles (circles are supported in Mega-POV, at
> | least.)
> |
> | So how about it? Would this be terribly difficult to achieve?
> |
> | later,
> | Glen Berry

Am I just tripping or do I remember that an area light in MP0.4 can
automatically reorient itself to be perpendicular to the ray to an
object?
This would simulate a spherical light, no?

PoD.


Post a reply to this message

From: Chris Huff
Subject: Re: Spherical and Cylindrical Lights?
Date: 20 Feb 2000 09:11:25
Message: <chrishuff_99-B3368A.09124320022000@news.povray.org>
In article <PZSvOOQW=ePZ5wC7yszhOVhlAGCL@4ax.com>, Glen Berry 
<7no### [at] ezwvcom> wrote:

> I'd like to have 3-D area lights in the shapes of spheres and
> cylinders, instead of being limited to 2-D area lights in the shapes
> of rectangles and circles (circles are supported in Mega-POV, at
> least.)
> 
> So how about it? Would this be terribly difficult to achieve?

Maybe a way to only reorient around a specific axis? That way, you could 
use a rectangular area light with the reorient feature set to the axis 
of the desired cylinder. From a point within the scene, it would look 
pretty close to being a cylinder, you most likely couldn't tell the 
difference without the aid of a computer program to compare images.

Spherical sources can already be simulated with the existing reorient 
patch and the circular area light patch.

These could also be done with high-ambient textures on illuminated 
objects and MegaPOV radiosity, using the radiosity for the lighting...

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


Post a reply to this message

From: Nieminen Juha
Subject: Re: Spherical and Cylindrical Lights?
Date: 20 Feb 2000 10:48:57
Message: <38b00ce9@news.povray.org>
Glen Berry <7no### [at] ezwvcom> wrote:
: Has anyone ever thought of adding spherical and cylindrical light
: sources to POV? These are probably the most common shapes for lights
: in the real world. It would be nice to have them built into POV.

  AFAIK megapov has spherical area lights (faked, but you will not notice
any difference).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

From: Bob Hughes
Subject: Re: Spherical and Cylindrical Lights?
Date: 20 Feb 2000 19:33:00
Message: <38b087bc@news.povray.org>
Um, yeah, you're right. Forgot about the 'orient' keyword.

Bob

"PoD" <pod### [at] merlinnetau> wrote in message
news:38AFFB3D.7C85DB89@merlin.net.au...
| Bob Hughes wrote:
| >
| > Seems that has always been one of those can-do things with the exception
that it
| > would slow things down with all the extra rays needed to get a 3D light
source.
| >
| > Bob
| >
| > "Glen Berry" <7no### [at] ezwvcom> wrote in message
| > news:PZSvOOQW=ePZ5wC7yszhOVhlAGCL@4ax.com...
| > | On 20 Feb 2000 01:55:05 -0500, ron### [at] povrayorg (Ron Parker)
| > | wrote:
| > |
| > | >I think what he's looking for is a cylinder-shaped area light, like
| > | >a fluorescent tube.
| > |
| > | Ron understands me perfectly.
| > |
| > | I'd like to have 3-D area lights in the shapes of spheres and
| > | cylinders, instead of being limited to 2-D area lights in the shapes
| > | of rectangles and circles (circles are supported in Mega-POV, at
| > | least.)
| > |
| > | So how about it? Would this be terribly difficult to achieve?
| > |
| > | later,
| > | Glen Berry
|
| Am I just tripping or do I remember that an area light in MP0.4 can
| automatically reorient itself to be perpendicular to the ray to an
| object?
| This would simulate a spherical light, no?
|
| PoD.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.