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Bob Hughes wrote:
>
> Seems that has always been one of those can-do things with the exception that it
> would slow things down with all the extra rays needed to get a 3D light source.
>
> Bob
>
> "Glen Berry" <7no### [at] ezwvcom> wrote in message
> news:PZSvOOQW=ePZ5wC7yszhOVhlAGCL@4ax.com...
> | On 20 Feb 2000 01:55:05 -0500, ron### [at] povrayorg (Ron Parker)
> | wrote:
> |
> | >I think what he's looking for is a cylinder-shaped area light, like
> | >a fluorescent tube.
> |
> | Ron understands me perfectly.
> |
> | I'd like to have 3-D area lights in the shapes of spheres and
> | cylinders, instead of being limited to 2-D area lights in the shapes
> | of rectangles and circles (circles are supported in Mega-POV, at
> | least.)
> |
> | So how about it? Would this be terribly difficult to achieve?
> |
> | later,
> | Glen Berry
Am I just tripping or do I remember that an area light in MP0.4 can
automatically reorient itself to be perpendicular to the ray to an
object?
This would simulate a spherical light, no?
PoD.
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