POV-Ray : Newsgroups : povray.unofficial.patches : Shine and Diffuse Maps Server Time
2 Nov 2024 01:21:06 EDT (-0400)
  Shine and Diffuse Maps (Message 1 to 2 of 2)  
From: H E  Day
Subject: Shine and Diffuse Maps
Date: 12 Mar 2000 17:03:40
Message: <38CC12DE.2873D125@fci.net>
Is it at all possible to get some more advanced texture options in the
next version of MegaPov?  I'm specifically interested in a shine_map and
diffuse_map.  These would work just like the bump_map (inside the finish
statement).  White would be high shine or diffuse and black would be
low.  This system is used in many higher-end rendering systems, and I'm
wondering if Pov could handle it.  Can it???
TIA.
--
H.E. Day


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From: Chris Huff
Subject: Re: Shine and Diffuse Maps
Date: 12 Mar 2000 17:51:43
Message: <chrishuff_99-52FE09.17533512032000@news.povray.org>
In article <38CC12DE.2873D125@fci.net>, Pov### [at] aolcom wrote:

> Is it at all possible to get some more advanced texture options in the
> next version of MegaPov?  I'm specifically interested in a shine_map and
> diffuse_map.  These would work just like the bump_map (inside the finish
> statement).  White would be high shine or diffuse and black would be
> low.  This system is used in many higher-end rendering systems, and I'm
> wondering if Pov could handle it.  Can it???

Why not just have a finish_map? You could use image_pattern and get the 
same effect, as well as control of reflection, ambient, etc.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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