Is it at all possible to get some more advanced texture options in the
next version of MegaPov? I'm specifically interested in a shine_map and
diffuse_map. These would work just like the bump_map (inside the finish
statement). White would be high shine or diffuse and black would be
low. This system is used in many higher-end rendering systems, and I'm
wondering if Pov could handle it. Can it???
TIA.
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H.E. Day
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