|
|
In article <38CC12DE.2873D125@fci.net>, Pov### [at] aolcom wrote:
> Is it at all possible to get some more advanced texture options in the
> next version of MegaPov? I'm specifically interested in a shine_map and
> diffuse_map. These would work just like the bump_map (inside the finish
> statement). White would be high shine or diffuse and black would be
> low. This system is used in many higher-end rendering systems, and I'm
> wondering if Pov could handle it. Can it???
Why not just have a finish_map? You could use image_pattern and get the
same effect, as well as control of reflection, ambient, etc.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
Post a reply to this message
|
|