POV-Ray : Newsgroups : povray.unofficial.patches : Render Pigment and Portal Interior Server Time
2 Nov 2024 09:18:25 EDT (-0400)
  Render Pigment and Portal Interior (Message 1 to 2 of 2)  
From: Matthew Corey Brown - XenoArch
Subject: Render Pigment and Portal Interior
Date: 13 Jan 2000 21:30:23
Message: <387E8A2C.4E94DA11@xenoarch.com>
Okay working on the snag i mentioned earlier i was able to get a fairly
close behavior to how it should be, (made Simulate_Media and 
do_fog return total amount of energy let through) But do
to limitations in the color model its not perfect. I Originally
wanted to do it as pigments to do something like holovase 
(check binaries.images later tonight as its currently rendering)
So I'll keep that.. but to get the limited depth to interact correctly 
with atmosphere I plan to implement the effect as an interior
and I'll call that Portal. Before I do that I'll put together docs
, a camerapigment macro to use with this and a demo scene then ship
them and the code to Nathan.


-- 
Matthew Corey Brown                                         XenoArch
mcb### [at] xenoarchcom                             http://www.xenoarch.com


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From: Ken
Subject: Re: Render Pigment and Portal Interior
Date: 13 Jan 2000 23:22:21
Message: <387EA4DA.850CC9B7@pacbell.net>
Matthew Corey Brown - XenoArch wrote:

> (check binaries.images later tonight as its currently rendering)

Currently rendering ? How long does this process take ?

:)

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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