POV-Ray : Newsgroups : povray.unofficial.patches : Render Pigment and Portal Interior : Render Pigment and Portal Interior Server Time
2 Nov 2024 07:27:25 EDT (-0400)
  Render Pigment and Portal Interior  
From: Matthew Corey Brown - XenoArch
Date: 13 Jan 2000 21:30:23
Message: <387E8A2C.4E94DA11@xenoarch.com>
Okay working on the snag i mentioned earlier i was able to get a fairly
close behavior to how it should be, (made Simulate_Media and 
do_fog return total amount of energy let through) But do
to limitations in the color model its not perfect. I Originally
wanted to do it as pigments to do something like holovase 
(check binaries.images later tonight as its currently rendering)
So I'll keep that.. but to get the limited depth to interact correctly 
with atmosphere I plan to implement the effect as an interior
and I'll call that Portal. Before I do that I'll put together docs
, a camerapigment macro to use with this and a demo scene then ship
them and the code to Nathan.


-- 
Matthew Corey Brown                                         XenoArch
mcb### [at] xenoarchcom                             http://www.xenoarch.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.