POV-Ray : Newsgroups : povray.unofficial.patches : Predict photon and memory use? Server Time
2 Nov 2024 15:25:53 EDT (-0400)
  Predict photon and memory use? (Message 1 to 3 of 3)  
From: ingo
Subject: Predict photon and memory use?
Date: 7 Jun 1999 12:53:43
Message: <375bf917@netplex.aussie.org>
After a testrender at low resolution with and a low amount of photons shot, is
it possible to predict/calculate the amount of photons and memory used at a
higher resolution and with more photons? And how about parse time.


--
Met dank aan de muze met het glazen oog.


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From: Nathan Kopp
Subject: Re: Predict photon and memory use?
Date: 7 Jun 1999 23:01:11
Message: <375C86DA.ECA6DFBD@Kopp.com>
Yes.  For an example, let's say your separation is 0.01 and you want to change
it to 0.005.  Imagine you're shooting at a 1x1 square.  With 0.01 separation,
you have a grid of 100x100 photons, or 10,000 photons.  Now, if you have a
separation of 0.005, you increase to 200x200 photons, or 40,000 photons total.

This means that if you halve the spacing, you get 4 times the number of
photons.  If you use 1/3 the spacing, you will have 9 times the number of
photons.  If you scale the spacing by 1/n, you will get n*n times as many
photons.

-Nathan

ingo wrote:
> 
> After a testrender at low resolution with and a low amount of photons shot, is
> it possible to predict/calculate the amount of photons and memory used at a
> higher resolution and with more photons? And how about parse time.
> 
> --
> Met dank aan de muze met het glazen oog.


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From: ingo
Subject: Re: Predict photon and memory use?
Date: 8 Jun 1999 13:11:59
Message: <375d4edf@news.povray.org>
Nathan Kopp heeft geschreven in bericht <375C86DA.ECA6DFBD@Kopp.com>...
......
>This means that if you halve the spacing, you get 4 times the number of
>photons.  If you use 1/3 the spacing, you will have 9 times the number of
>photons.  If you scale the spacing by 1/n, you will get n*n times as many
>photons.


thanks, Nathan

ingo
--
Met dank aan de muze met het glazen oog.


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