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Yes. For an example, let's say your separation is 0.01 and you want to change
it to 0.005. Imagine you're shooting at a 1x1 square. With 0.01 separation,
you have a grid of 100x100 photons, or 10,000 photons. Now, if you have a
separation of 0.005, you increase to 200x200 photons, or 40,000 photons total.
This means that if you halve the spacing, you get 4 times the number of
photons. If you use 1/3 the spacing, you will have 9 times the number of
photons. If you scale the spacing by 1/n, you will get n*n times as many
photons.
-Nathan
ingo wrote:
>
> After a testrender at low resolution with and a low amount of photons shot, is
> it possible to predict/calculate the amount of photons and memory used at a
> higher resolution and with more photons? And how about parse time.
>
> --
> Met dank aan de muze met het glazen oog.
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