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2 Nov 2024 17:20:45 EDT (-0400)
  UVPOV solid meshes and bounding (Message 1 to 2 of 2)  
From: Peter Popov
Subject: UVPOV solid meshes and bounding
Date: 9 Jun 1999 15:10:30
Message: <375eac2b.15897497@news.povray.org>
In UVPOV meshes are treated as solid objects when it comes to CSG. Why
can't then a mesh be used as a bounding object? I was trying to speed
up my brandy glass code and I encountered this phenomenon. Is this
easy to fix? This could be useful.

Regards,

Peter Popov
ICQ: 15002700


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From: Nathan Kopp
Subject: Re: UVPOV solid meshes and bounding
Date: 9 Jun 1999 18:23:03
Message: <375EE8A5.65796B96@Kopp.com>
I don't know the answer right now, but I will look into it.  Really, I don't
know why a mesh couldn't be used for bounding anyway.  I could understand if
it gave a warning, but not an error.

-Nathan

Peter Popov wrote:
> 
> In UVPOV meshes are treated as solid objects when it comes to CSG. Why
> can't then a mesh be used as a bounding object? I was trying to speed
> up my brandy glass code and I encountered this phenomenon. Is this
> easy to fix? This could be useful.
> 
> Regards,
> 
> Peter Popov
> ICQ: 15002700


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