POV-Ray : Newsgroups : povray.unofficial.patches : UVPOV solid meshes and bounding : Re: UVPOV solid meshes and bounding Server Time
2 Nov 2024 15:26:48 EDT (-0400)
  Re: UVPOV solid meshes and bounding  
From: Nathan Kopp
Date: 9 Jun 1999 18:23:03
Message: <375EE8A5.65796B96@Kopp.com>
I don't know the answer right now, but I will look into it.  Really, I don't
know why a mesh couldn't be used for bounding anyway.  I could understand if
it gave a warning, but not an error.

-Nathan

Peter Popov wrote:
> 
> In UVPOV meshes are treated as solid objects when it comes to CSG. Why
> can't then a mesh be used as a bounding object? I was trying to speed
> up my brandy glass code and I encountered this phenomenon. Is this
> easy to fix? This could be useful.
> 
> Regards,
> 
> Peter Popov
> ICQ: 15002700


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