POV-Ray : Newsgroups : povray.unix : unix 3d industrial cycle Server Time
23 Dec 2024 21:48:22 EST (-0500)
  unix 3d industrial cycle (Message 1 to 5 of 5)  
From: yuriy poberezny
Subject: unix 3d industrial cycle
Date: 6 May 2006 14:26:10
Message: <445cea42@news.povray.org>
hello pro's, i am familiar with povray and its scripting, but using mostly
with a bare text editor. i am wondering, what tools are you kind folks
using in stills and movies making as an industrial chain like



visual modeling(modeller) ---/script/--> rendering(povray) --->

watching result(viewer) ----> back to modelling until its good



so what are good modellers for unices, any nuances are welcome?

thank you.


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From: nemesis
Subject: Re: unix 3d industrial cycle
Date: 6 May 2006 15:15:00
Message: <web.445cf4cc7c90636e66cf3ced0@news.povray.org>
yuriy poberezny <bob### [at] nsboorgru> wrote:
> hello pro's, i am familiar with povray and its scripting, but using mostly
> with a bare text editor.

hey, same here!  with vim!  thought i was the only nut! :P

> visual modeling(modeller)

i found this for Gnome:
http://truevision.sourceforge.net/intro.xhtml

still in beta...

and this for KDE:
http://www.kpovmodeler.org/

sounds a bit more complete...

> ---/script/--

i highly recommend vim.  or Emacs in viper mode. ;)

> watching result(viewer) ---->

i use the X preview from povray itself.  But when looking at large
collections of pictures, i use gthumb.


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From: Florian Brucker
Subject: Re: unix 3d industrial cycle
Date: 8 May 2006 13:32:45
Message: <445f80bd$1@news.povray.org>
Here's my favourite modeler: JPatch. Patch based modelling and 
animation, including bones and morph support.

See www.jpatch.com for more information.


HTH,
Florian


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From: siggi-gross
Subject: Re: unix 3d industrial cycle
Date: 11 May 2006 17:20:00
Message: <web.4463aa727c90636eb4e5d6dc0@news.povray.org>
I'm working with KDE-Desktop which is 2 times wither and 1.5 times higher
than screen resolution, one xterm-app in the middle and a few Kwrite-apps
around it,
so i can scroll all over the virtual screen and my xterm always is visible
for starting renders. Pov-display is also in the middle of the virtual
screen.
I really don't like the tab-like style of working with editors; i need to
see most of my .pov .inc and .pl - code at once.
Many of my projects are based on perl-scripts, which generate
pov-code/inc-files.

For all other scenes everything is modeled "by hand" - no visual modeler at
all. I started with POV-Ray 1.0 ca. 12 years ago, and until today i didn't
found any satisfying modeler.
Meanwhile i'm so familiar with scripting pov-code, that most of my "normal"
scenes are scripted from start to end, rendered a few times for
corrections, and done.(except texturing etc.)

Since 2 years i work with Maya5.0 and i recognized, scripting pov-code works
most time faster than working with Maya (and the visual modeler of Maya is
gooood!!)


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From: nemesis
Subject: Re: unix 3d industrial cycle
Date: 11 May 2006 18:10:00
Message: <web.4463b6167c90636e8dd36bd90@news.povray.org>
"siggi-gross" <sig### [at] webde> wrote:
> Since 2 years i work with Maya5.0 and i recognized, scripting pov-code works
> most time faster than working with Maya

yes.  except for modelling organic beings, of course...


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