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Hi everyone...
I'm curious... I've compiled POV from source at home on my Slackware 9.0,
optimized for i586, and with options for sse, mmx and 3dnow (I have an
Athlon XP 1700+). Then I rendered two scenes - skyvase.pov and woodbox.pov -
to test its performance.
Skyvase takes 11 seconds on Linux, and 10 on Windows. Woodbox takes 20
seconds on Linux and 18 seconds on Windows.
The question is: any tips to further improve performance under Unix? Is
there anyone here that has POV running faster under Un*x at all?
And, what exactly are the optimizations on the Windows official version, and
with which compiler has it been built?
Thanks in advance,
Roberto
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On Wed, 13 Aug 2003 10:11:11 -0300, "Roberto A." <wol### [at] hot-mailcom>
wrote:
> And, what exactly are the optimizations on the Windows official version, and
> with which compiler has it been built?
Intel compiler was used and settings are probably written in windows dedicated
source package. As far as I remember Intel cooperated with Chris Cason in
adjusting performance of POV-Ray made with their compiler.
ABX
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ABX wrote:
> On Wed, 13 Aug 2003 10:11:11 -0300, "Roberto A." <wol### [at] hot-mailcom>
> wrote:
>> And, what exactly are the optimizations on the Windows official version,
>> and with which compiler has it been built?
>
> Intel compiler was used
[...]
Remark that you can get the Linux version of the Intel compiler for free
for non-commercial purposes:
http://developer.intel.com/software/products/compilers/clin/noncom.htm
Search the newsserver for good settings (for both gcc and icc).
Thomas
--
aaa := ira
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I made some unofficial binaries with the gcc and the icc some times ago to
try to get the most out the compilers.
http://www.povworld.org/povray/binaries.html
It's version 3.5a AFAIR. There are the options I used for gcc (the 3.1
version), unfortunately I haven't written down the ones for icc.
- Micha
--
POV-Ray Objects Collection: http://objects.povworld.org
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