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Hi everyone...
I'm curious... I've compiled POV from source at home on my Slackware 9.0,
optimized for i586, and with options for sse, mmx and 3dnow (I have an
Athlon XP 1700+). Then I rendered two scenes - skyvase.pov and woodbox.pov -
to test its performance.
Skyvase takes 11 seconds on Linux, and 10 on Windows. Woodbox takes 20
seconds on Linux and 18 seconds on Windows.
The question is: any tips to further improve performance under Unix? Is
there anyone here that has POV running faster under Un*x at all?
And, what exactly are the optimizations on the Windows official version, and
with which compiler has it been built?
Thanks in advance,
Roberto
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