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From: Stephen
Subject: Combining Materials in Poser
Date: 26 Jun 2007 10:10:02
Message: <web.4680e5cbf75b4df2c4e49fa40@news.povray.org>
Can anyone tell me a quick way to change materials? I have a skirt (and I
look nice in it :-) that has three parts, hem, lower and upper skirt. I
want to combine them and use only one material. I think that I could do it
in a modeller and import it into Poser but I find that the scaling of the
imported mesh does not remain constant. (I am using 3DS format.) So I would
like to make the whole skirt out of one simple material and add aging and
dirt in my modeller. Any Ideas?


Stephen


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From: St 
Subject: Re: Combining Materials in Poser
Date: 26 Jun 2007 10:52:15
Message: <4680efdf@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> wrote in message 
news:web.4680e5cbf75b4df2c4e49fa40@news.povray.org...
> Can anyone tell me a quick way to change materials? I have a skirt (and I
> look nice in it :-) that has three parts, hem, lower and upper skirt. I
> want to combine them and use only one material. I think that I could do it
> in a modeller and import it into Poser but I find that the scaling of the
> imported mesh does not remain constant. (I am using 3DS format.) So I 
> would
> like to make the whole skirt out of one simple material and add aging and
> dirt in my modeller. Any Ideas?

     Stephen, in Wings, there's a 'combine' command that will do this.

      I'm not sure if there is a scaling problem with 3DS files in Wings, 
but I would try converting to OBJ if there is, (seems to keep scale ok).

        ~Steve~




>
>
> Stephen
>
>
>


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From: Stephen
Subject: Re: Combining Materials in Poser
Date: 26 Jun 2007 11:45:01
Message: <web.4680fb824575884c4e49fa40@news.povray.org>
"St." <dot### [at] dotcom> wrote:

>      Stephen, in Wings, there's a 'combine' command that will do this.
>
>       I'm not sure if there is a scaling problem with 3DS files in Wings,
> but I would try converting to OBJ if there is, (seems to keep scale ok).
>
>         ~Steve~
>

Thanks Steve, Iíve been trying not to get another program but I think it
might be better to use one that works on Wavefront OBJís. Iíve downloaded
it and will take it home tonight. Iíve been impressed by what you and
others have done in Wings so I will make the effort. (When I have the
time). It is the importing of the model back into Poser that is giving me
problems. It is generally too big to see or a percentage of the target and
the percentage needs to be changed each time by trial and error. {Zode het
(New language skills :-)}
I would still like to know more about the Material Room, thoí.

Stephen


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From: Stephen
Subject: Re: Combining Materials in Poser
Date: 27 Jun 2007 07:20:02
Message: <web.46820f234575884c4e49fa40@news.povray.org>
"St." <dot### [at] dotcom> wrote:

>      Stephen, in Wings, there's a 'combine' command that will do this.
>
>       I'm not sure if there is a scaling problem with 3DS files in Wings,
> but I would try converting to OBJ if there is, (seems to keep scale ok).
>
>         ~Steve~
>

Thanks Steve, I couldnít find a ďcombineĒ command but in materials I was
able to ďassignĒ all the faces I wanted, to one material, and then delete
the others. Iím a bit worried because everyone says that there is a steep
learning curve with Wings. I thought that the little I did was quite
intuitive. In other words I donít know exactly what I did after pressing
every button in sight :-)
There is still a problem importing back into Poser so I must be doing
something wrong either exporting from or importing to Poser.


Stephen


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From: St 
Subject: Re: Combining Materials in Poser
Date: 27 Jun 2007 08:33:10
Message: <468220c6$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> wrote in message 
news:web.46820f234575884c4e49fa40@news.povray.org...
> "St." <dot### [at] dotcom> wrote:
>
>>      Stephen, in Wings, there's a 'combine' command that will do this.
>>
>>       I'm not sure if there is a scaling problem with 3DS files in Wings,
>> but I would try converting to OBJ if there is, (seems to keep scale ok).

> Thanks Steve, I couldn't find a "combine" command


   You have three separate models to make your skirt, so, import all three 
into Wings, (if all the geometry is correct, the models should all align 
correctly), select all three after clicking the far right pyramid, 
right-click, and about half way down the list is 'combine'. This will 
combine all three into one model. You can then either UV map the model, or 
parts of the model, (or just export as is) and then finish your textures in 
'myskirt_pov_mat.inc'.

   Don't forget to comment out:

  }
   //uv_mapping
  }

  right at the end of 'myskirt_pov.inc'.



but in materials I was
> able to "assign" all the faces I wanted, to one material, and then delete
> the others. I'm a bit worried because everyone says that there is a steep
> learning curve with Wings.

  No, quite the opposite - it's got an easy learning curve.


I thought that the little I did was quite
> intuitive. In other words I don't know exactly what I did after pressing
> every button in sight :-)
> There is still a problem importing back into Poser so I must be doing
> something wrong either exporting from or importing to Poser.

    Hmm, I know what you mean, when I import a figure from Poser into Wings, 
it's always too small, so I combine every object and simply scale up to what 
I want. When I import the same model back into Poser, it's way too large. 
I've noticed in Poser that there is a 'percent' option for importing and 
exporting, I haven't experimented with this yet, but I wonder if this should 
be used, and if so, what would the inputs be?

    Anyway, just yell if you need to know anything else about Wings.  :)

      ~Steve~


>
>
> Stephen
>
>
>


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From: Stephen
Subject: Re: Combining Materials in Poser
Date: 27 Jun 2007 15:05:02
Message: <web.46827b8e4575884c4e49fa40@news.povray.org>
"St." <dot### [at] dotcom> wrote:
 You have three separate models to make your skirt, so, import all three
> into Wings, (if all the geometry is correct, the models should all align
> correctly), select all three after clicking the far right pyramid,
> right-click, and about half way down the list is 'combine'. This will
> combine all three into one model. You can then either UV map the model, or
> parts of the model, (or just export as is) and then finish your textures in
> 'myskirt_pov_mat.inc'.
>

I may have explained this badly. I have one mesh with three different
materials assigned to different parts of the mesh (I think).
>
>
> but in materials I was
> > able to "assign" all the faces I wanted, to one material, and then delete
> > the others. I'm a bit worried because everyone says that there is a steep
> > learning curve with Wings.
>
>   No, quite the opposite - it's got an easy learning curve.
>
Good.

>     Hmm, I know what you mean, when I import a figure from Poser into Wings,
> it's always too small, so I combine every object and simply scale up to what
> I want. When I import the same model back into Poser, it's way too large.
> I've noticed in Poser that there is a 'percent' option for importing and
> exporting, I haven't experimented with this yet, but I wonder if this should
> be used, and if so, what would the inputs be?

Thatís percentage of a standard figure which changes the scale to match your
input. I use a different value each time I use it, about 30% to 50 %. It is
easier to rescale the model if you do that. (I think that doing that is bad
working practice, thoí)
I think Janet may have described how to do it a couple of weeks ago. But
when Iím at my laptop Iím offline and when Iím online Iím at work in an
open office.

>     Anyway, just yell if you need to know anything else about Wings.  :)
>

Iím so pleased that you asked :-)
How do you Navigate? I would like to pan and rotate around the model and I
would like to Zoom into a selected area.



Stephen


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From: St 
Subject: Re: Combining Materials in Poser
Date: 27 Jun 2007 16:04:12
Message: <46828a7c$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> wrote in message 
news:web.46827b8e4575884c4e49fa40@news.povray.org...

> I may have explained this badly. I have one mesh with three different
> materials assigned to different parts of the mesh (I think).

    Ah, I see, sorry Stephen, my bad, not yours, I thought you had three 
models that made the skirt.


>>
>>
>> but in materials I was
>> > able to "assign" all the faces I wanted, to one material, and then 
>> > delete
>> > the others. I'm a bit worried because everyone says that there is a 
>> > steep
>> > learning curve with Wings.
>>
>>   No, quite the opposite - it's got an easy learning curve.
>>
> Good.
>
>>     Hmm, I know what you mean, when I import a figure from Poser into 
>> Wings,
>> it's always too small, so I combine every object and simply scale up to 
>> what
>> I want. When I import the same model back into Poser, it's way too large.
>> I've noticed in Poser that there is a 'percent' option for importing and
>> exporting, I haven't experimented with this yet, but I wonder if this 
>> should
>> be used, and if so, what would the inputs be?
>
> That's percentage of a standard figure which changes the scale to match 
> your
> input. I use a different value each time I use it, about 30% to 50 %. It 
> is
> easier to rescale the model if you do that. (I think that doing that is 
> bad
> working practice, tho')
> I think Janet may have described how to do it a couple of weeks ago. But
> when I'm at my laptop I'm offline and when I'm online I'm at work in an
> open office.

    Ok, I'll have a play with that.


>
>>     Anyway, just yell if you need to know anything else about Wings.  :)
>>
>
> I'm so pleased that you asked :-)
> How do you Navigate? I would like to pan and rotate around the model and I
> would like to Zoom into a selected area.

    Good question, but I'm not sure I can answer it with how it works with a 
laptop. But if you have a wheel mouse at work, then just click the wheel 
once and roll it in and out for zooming, and just pan around with the mouse. 
If it isn't a wheel mouse, I think you just hold down the right button iirc.

     ~Steve~


>
>
>
> Stephen
>
>
>


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From: Tom York
Subject: Re: Combining Materials in Poser
Date: 27 Jun 2007 18:10:02
Message: <web.4682a76b4575884efea89b60@news.povray.org>
I think you can also choose a different mouse setup if you don't like the
default. There's an option in the edit menu->preferences->camera.

Tom


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From: Stephen
Subject: Re: Combining Materials in Poser
Date: 28 Jun 2007 07:40:02
Message: <web.468365c74575884c4e49fa40@news.povray.org>
"St." <dot### [at] dotcom> wrote:
> > How do you Navigate? I would like to pan and rotate around the model and I
> > would like to Zoom into a selected area.
>
>     Good question, but I'm not sure I can answer it with how it works with a
> laptop. But if you have a wheel mouse at work, then just click the wheel
> once and roll it in and out for zooming, and just pan around with the mouse.
> If it isn't a wheel mouse, I think you just hold down the right button iirc.
>
>      ~Steve~
>

Thanks Steve, Iíve got a couple of extra buttons, on the laptop, whose
function can be changed to middle click and zoom. I normally use a tablet
so I can configure those functions as well, thanks for the hint.


Stephen


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From: Thomas de Groot
Subject: Re: Combining Materials in Poser
Date: 28 Jun 2007 11:25:41
Message: <46839ab5$1@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.46827b8e4575884c4e49fa40@news.povray.org...
>
> That's percentage of a standard figure which changes the scale to match 
> your
> input. I use a different value each time I use it, about 30% to 50 %. It 
> is
> easier to rescale the model if you do that. (I think that doing that is 
> bad
> working practice, tho')
> I think Janet may have described how to do it a couple of weeks ago. But
> when I'm at my laptop I'm offline and when I'm online I'm at work in an
> open office.

OK. Just back again online.
Yes, Janet explained that the best thing to do while importing obj figures, 
is to uncheck everything in the import window of Poser. The figure (or prop) 
will then appear at the origin and at the same scale as its original. 
However, there may be exceptions. For instance, this works fine for Silo 
1.42, but the beta Silo 2.0 scales the figure down by exactly 50%! I don't 
know about Wings...

Thomas


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