POV-Ray : Newsgroups : povray.tools.poser : Problems with PoseRay 3.9.0.398 Server Time: 26 Jan 2020 12:09:43 GMT
  Problems with PoseRay 3.9.0.398 (Message 1 to 5 of 5)  
From: JackOfAllTrades
Subject: Problems with PoseRay 3.9.0.398
Date: 24 Aug 2006 02:25:01
Message: <web.44ed0cd263805c4acf280e910@news.povray.org>
I recently downloaded PoseRay so that I could try and convert a Lightwave
model to use in Moray.  PoseRay goes through the motions of loading the
file and says that it loaded correctly, but right at that point, my whole
system freezes up.  I'm running Windows XP Home, SP2 on a Dell Inspiron
8600 with 512 Mb of memory and 1.6 GHz Pentium M chip.  Has anyone else
experienced a similar problem?  Any ideas on what I can do?


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From: FlyerX
Subject: Re: Problems with PoseRay 3.9.0.398
Date: 24 Aug 2006 06:17:35
Message: <44ed447f$1@news.povray.org>
JackOfAllTrades wrote:
> I recently downloaded PoseRay so that I could try and convert a Lightwave
> model to use in Moray.  PoseRay goes through the motions of loading the
> file and says that it loaded correctly, but right at that point, my whole
> system freezes up.  I'm running Windows XP Home, SP2 on a Dell Inspiron
> 8600 with 512 Mb of memory and 1.6 GHz Pentium M chip.  Has anyone else
> experienced a similar problem?  Any ideas on what I can do?
> 
> 
Hello,

I am the developer of PoseRay, can you tell me what model are you trying 
to load? Is it available on-line or if possible can you send it to me at 
my email address (fly### [at] yahoocom)?

Does the problem occur with other models?

When you run PoseRay what does the info window say about the OpenGL 
version? This window is opened by pressing the [+] button at the bottom 
left of the application and selecting the OpenGL tab.

later,

FlyerX


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From: Thomas de Groot
Subject: Re: Problems with PoseRay 3.9.0.398
Date: 24 Aug 2006 11:26:26
Message: <44ed8ce2@news.povray.org>
"JackOfAllTrades" <nomail@nomail> schreef in bericht 
news:web.44ed0cd263805c4acf280e910@news.povray.org...
>I recently downloaded PoseRay so that I could try and convert a Lightwave
> model to use in Moray.  PoseRay goes through the motions of loading the
> file and says that it loaded correctly, but right at that point, my whole
> system freezes up.  I'm running Windows XP Home, SP2 on a Dell Inspiron
> 8600 with 512 Mb of memory and 1.6 GHz Pentium M chip.  Has anyone else
> experienced a similar problem?  Any ideas on what I can do?
>
>

How large is your model?
I have experienced crashes with very large ones...

Thomas


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From: JackOfAllTrades
Subject: Re: Problems with PoseRay 3.9.0.398
Date: 24 Aug 2006 13:20:01
Message: <web.44eda6f8dffe264cf280e910@news.povray.org>
FlyerX <fly### [at] yahoocom> wrote:
> I am the developer of PoseRay, can you tell me what model are you trying
> to load? Is it available on-line or if possible can you send it to me at
> my email address (fly### [at] yahoocom)?

The model is available for download at
http://lwg3d.org/v3/meshes.php?item=515&s=71bb0fed29702b4ef964a8733a268da6&
 If you're not already registered with them you need to register first and
then you can download it (registering is free).
>
> Does the problem occur with other models?

To be honest, I don't know.  This is my first attempt at using PoseRay, so
I'll look for something else to test it on.

> When you run PoseRay what does the info window say about the OpenGL
> version? This window is opened by pressing the [+] button at the bottom
> left of the application and selecting the OpenGL tab.

I get the following:

==================================================
OpenGL (R) API Driver Information
Version: 2.0.5279 WinXP Release
Vendor: ATI Technologies Inc.
Renderer: MOBILITY RADEON 9600 x86/SSE2
Max number of lights: 8
Max number of textures in a single-pass: 8
Texture specular supported
==================================================
OpenGL (R) API Utility Library (GLU)
Version: 1.2.2.0 Microsoft Corporation
==================================================
Available OpenGL (R) Extensions:
  GL_ARB_multitexture
  GL_EXT_texture_env_add
  GL_EXT_compiled_vertex_array
  GL_S3_s3tc
  GL_ARB_depth_texture
  GL_ARB_fragment_program
  GL_ARB_fragment_program_shadow
  GL_ARB_fragment_shader
  GL_ARB_multisample
  GL_ARB_occlusion_query
  GL_ARB_point_parameters
  GL_ARB_point_sprite
  GL_ARB_shader_objects
  GL_ARB_shading_language_100
  GL_ARB_shadow
  GL_ARB_shadow_ambient
  GL_ARB_texture_border_clamp
  GL_ARB_texture_compression
  GL_ARB_texture_cube_map
  GL_ARB_texture_env_add
  GL_ARB_texture_env_combine
  GL_ARB_texture_env_crossbar
  GL_ARB_texture_env_dot3
  GL_ARB_texture_mirrored_repeat
  GL_ARB_transpose_matrix
  GL_ARB_vertex_blend
  GL_ARB_vertex_buffer_object
  GL_ARB_vertex_program
  GL_ARB_vertex_shader
  GL_ARB_window_pos
  GL_ATI_draw_buffers
  GL_ATI_element_array
  GL_ATI_envmap_bumpmap
  GL_ATI_fragment_shader
  GL_ATI_map_object_buffer
  GL_ATI_separate_stencil
  GL_ATI_texture_env_combine3
  GL_ATI_texture_float
  GL_ATI_texture_mirror_once
  GL_ATI_vertex_array_object
  GL_ATI_vertex_attrib_array_object
  GL_ATI_vertex_streams
  GL_ATIX_texture_env_combine3
  GL_ATIX_texture_env_route
  GL_ATIX_vertex_shader_output_point_size
  GL_EXT_abgr
  GL_EXT_bgra
  GL_EXT_blend_color
  GL_EXT_blend_func_separate
  GL_EXT_blend_minmax
  GL_EXT_blend_subtract
  GL_EXT_clip_volume_hint
  GL_EXT_draw_range_elements
  GL_EXT_fog_coord
  GL_EXT_framebuffer_object
  GL_EXT_multi_draw_arrays
  GL_EXT_packed_pixels
  GL_EXT_point_parameters
  GL_EXT_rescale_normal
  GL_EXT_secondary_color
  GL_EXT_separate_specular_color
  GL_EXT_shadow_funcs
  GL_EXT_stencil_wrap
  GL_EXT_texgen_reflection
  GL_EXT_texture3D
  GL_EXT_texture_compression_s3tc
  GL_EXT_texture_cube_map
  GL_EXT_texture_edge_clamp
  GL_EXT_texture_env_combine
  GL_EXT_texture_env_dot3
  GL_EXT_texture_filter_anisotropic
  GL_EXT_texture_lod_bias
  GL_EXT_texture_mirror_clamp
  GL_EXT_texture_object
  GL_EXT_texture_rectangle
  GL_EXT_vertex_array
  GL_EXT_vertex_shader
  GL_HP_occlusion_test
  GL_NV_blend_square
  GL_NV_occlusion_query
  GL_NV_texgen_reflection
  GL_SGI_color_matrix
  GL_SGIS_generate_mipmap
  GL_SGIS_multitexture
  GL_SGIS_texture_border_clamp
  GL_SGIS_texture_edge_clamp
  GL_SGIS_texture_lod
  GL_SUN_multi_draw_arrays
  GL_WIN_swap_hint
  WGL_EXT_extensions_string
  WGL_EXT_swap_control
==================================================
Available GLU Extensions:
  GL_EXT_bgra
End

Hope this helps.  Let me know if you find out anything.  Thank you!

-Jack


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From: FlyerX
Subject: Re: Problems with PoseRay 3.9.0.398
Date: 24 Aug 2006 17:21:41
Message: <44ede025$1@news.povray.org>
The model loads perfectly with PoseRay 3.9.0.398. Takes a while because 
of the remapping, the numerous layers and materials but it loads. 
PoseRay breaks it down to about 440000 triangles. I have loaded much 
larger ones with no problem.

Seems that OpenGL is up to date on your system unless there is an 
unknown issue with ATI cards. I do not have ATI so I cannot test that. 
You could be running out of video memory but I doubt that since PoseRay 
only needs about 80MB for geometry and textures with this model.

Check with other models and see if you still have the same problem. Try 
it with a small and a large model. You can get numerous car models from 
this link for testing
http://dmi.chez-alice.fr/models1b.html


FlyerX

JackOfAllTrades wrote:
> FlyerX <fly### [at] yahoocom> wrote:
>> I am the developer of PoseRay, can you tell me what model are you trying
>> to load? Is it available on-line or if possible can you send it to me at
>> my email address (fly### [at] yahoocom)?
> 
> The model is available for download at
> http://lwg3d.org/v3/meshes.php?item=515&s=71bb0fed29702b4ef964a8733a268da6&
>  If you're not already registered with them you need to register first and
> then you can download it (registering is free).
>> Does the problem occur with other models?
> 
> To be honest, I don't know.  This is my first attempt at using PoseRay, so
> I'll look for something else to test it on.
> 
>> When you run PoseRay what does the info window say about the OpenGL
>> version? This window is opened by pressing the [+] button at the bottom
>> left of the application and selecting the OpenGL tab.
> 
> I get the following:
> 
> ==================================================
> OpenGL (R) API Driver Information
> Version: 2.0.5279 WinXP Release
> Vendor: ATI Technologies Inc.
> Renderer: MOBILITY RADEON 9600 x86/SSE2
> Max number of lights: 8....


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