 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I recently downloaded PoseRay so that I could try and convert a Lightwave
model to use in Moray. PoseRay goes through the motions of loading the
file and says that it loaded correctly, but right at that point, my whole
system freezes up. I'm running Windows XP Home, SP2 on a Dell Inspiron
8600 with 512 Mb of memory and 1.6 GHz Pentium M chip. Has anyone else
experienced a similar problem? Any ideas on what I can do?
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
JackOfAllTrades wrote:
> I recently downloaded PoseRay so that I could try and convert a Lightwave
> model to use in Moray. PoseRay goes through the motions of loading the
> file and says that it loaded correctly, but right at that point, my whole
> system freezes up. I'm running Windows XP Home, SP2 on a Dell Inspiron
> 8600 with 512 Mb of memory and 1.6 GHz Pentium M chip. Has anyone else
> experienced a similar problem? Any ideas on what I can do?
>
>
Hello,
I am the developer of PoseRay, can you tell me what model are you trying
to load? Is it available on-line or if possible can you send it to me at
my email address (fly### [at] yahoo com)?
Does the problem occur with other models?
When you run PoseRay what does the info window say about the OpenGL
version? This window is opened by pressing the [+] button at the bottom
left of the application and selecting the OpenGL tab.
later,
FlyerX
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"JackOfAllTrades" <nomail@nomail> schreef in bericht
news:web.44ed0cd263805c4acf280e910@news.povray.org...
>I recently downloaded PoseRay so that I could try and convert a Lightwave
> model to use in Moray. PoseRay goes through the motions of loading the
> file and says that it loaded correctly, but right at that point, my whole
> system freezes up. I'm running Windows XP Home, SP2 on a Dell Inspiron
> 8600 with 512 Mb of memory and 1.6 GHz Pentium M chip. Has anyone else
> experienced a similar problem? Any ideas on what I can do?
>
>
How large is your model?
I have experienced crashes with very large ones...
Thomas
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
FlyerX <fly### [at] yahoo com> wrote:
> I am the developer of PoseRay, can you tell me what model are you trying
> to load? Is it available on-line or if possible can you send it to me at
> my email address (fly### [at] yahoo com)?
The model is available for download at
http://lwg3d.org/v3/meshes.php?item=515&s=71bb0fed29702b4ef964a8733a268da6&
If you're not already registered with them you need to register first and
then you can download it (registering is free).
>
> Does the problem occur with other models?
To be honest, I don't know. This is my first attempt at using PoseRay, so
I'll look for something else to test it on.
> When you run PoseRay what does the info window say about the OpenGL
> version? This window is opened by pressing the [+] button at the bottom
> left of the application and selecting the OpenGL tab.
I get the following:
==================================================
OpenGL (R) API Driver Information
Version: 2.0.5279 WinXP Release
Vendor: ATI Technologies Inc.
Renderer: MOBILITY RADEON 9600 x86/SSE2
Max number of lights: 8
Max number of textures in a single-pass: 8
Texture specular supported
==================================================
OpenGL (R) API Utility Library (GLU)
Version: 1.2.2.0 Microsoft Corporation
==================================================
Available OpenGL (R) Extensions:
GL_ARB_multitexture
GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array
GL_S3_s3tc
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_multisample
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_NV_blend_square
GL_NV_occlusion_query
GL_NV_texgen_reflection
GL_SGI_color_matrix
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
==================================================
Available GLU Extensions:
GL_EXT_bgra
End
Hope this helps. Let me know if you find out anything. Thank you!
-Jack
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
The model loads perfectly with PoseRay 3.9.0.398. Takes a while because
of the remapping, the numerous layers and materials but it loads.
PoseRay breaks it down to about 440000 triangles. I have loaded much
larger ones with no problem.
Seems that OpenGL is up to date on your system unless there is an
unknown issue with ATI cards. I do not have ATI so I cannot test that.
You could be running out of video memory but I doubt that since PoseRay
only needs about 80MB for geometry and textures with this model.
Check with other models and see if you still have the same problem. Try
it with a small and a large model. You can get numerous car models from
this link for testing
http://dmi.chez-alice.fr/models1b.html
FlyerX
JackOfAllTrades wrote:
> FlyerX <fly### [at] yahoo com> wrote:
>> I am the developer of PoseRay, can you tell me what model are you trying
>> to load? Is it available on-line or if possible can you send it to me at
>> my email address (fly### [at] yahoo com)?
>
> The model is available for download at
> http://lwg3d.org/v3/meshes.php?item=515&s=71bb0fed29702b4ef964a8733a268da6&
> If you're not already registered with them you need to register first and
> then you can download it (registering is free).
>> Does the problem occur with other models?
>
> To be honest, I don't know. This is my first attempt at using PoseRay, so
> I'll look for something else to test it on.
>
>> When you run PoseRay what does the info window say about the OpenGL
>> version? This window is opened by pressing the [+] button at the bottom
>> left of the application and selecting the OpenGL tab.
>
> I get the following:
>
> ==================================================
> OpenGL (R) API Driver Information
> Version: 2.0.5279 WinXP Release
> Vendor: ATI Technologies Inc.
> Renderer: MOBILITY RADEON 9600 x86/SSE2
> Max number of lights: 8....
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |