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From: Stephen
Subject: Dynamic Clothing
Date: 11 Dec 2006 21:42:32
Message: <e5krn2dsmr6cmniebab8948t2lqq72pptj@4ax.com>
Does anyone know a decent tutorial for dynamic clothing? I think that I'll need
to Tailor/modify some of the ones I that have. Also what would be a good free
programme to model the clothing files?

Regards
	Stephen


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From: Stephen
Subject: Re: Dynamic Clothing
Date: 16 Apr 2007 14:41:02
Message: <3n27235p5l0dp8ddh5e0u4957a80mpgsfu@4ax.com>
On Mon, 11 Dec 2006 21:42:31 +0000, Stephen <mcavoysATaolDOTcom@> wrote:

>Does anyone know a decent tutorial for dynamic clothing? 

Out of interest I found a site that has helped me a bit.
http://www.poserfashion.net/tutorials.htm

Now I need help on the cloth room and animations. I've spent a very long time
trying to animate some clothing and Poser keeps stopping. Does anyone know any
good forums?

Regards
	Stephen


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From: FlyerX
Subject: Re: Dynamic Clothing
Date: 16 Apr 2007 17:44:19
Message: <4623b5f3$1@news.povray.org>
Poser forum at www.renderosity.com. Also make sure that you have the 
latest updates for the Poser version that you have.

good luck,

FlyerX

Stephen wrote:
> On Mon, 11 Dec 2006 21:42:31 +0000, Stephen <mcavoysATaolDOTcom@> wrote:
> 
>> Does anyone know a decent tutorial for dynamic clothing? 
> 
> Out of interest I found a site that has helped me a bit.
> http://www.poserfashion.net/tutorials.htm
> 
> Now I need help on the cloth room and animations. I've spent a very long time
> trying to animate some clothing and Poser keeps stopping. Does anyone know any
> good forums?
> 
> Regards
> 	Stephen


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From: Stephen
Subject: Re: Dynamic Clothing
Date: 16 Apr 2007 18:33:44
Message: <cbg723d1qr0v36nha6jtbnmedgplv2q5jk@4ax.com>
On Mon, 16 Apr 2007 12:44:34 -0500, FlyerX <fly### [at] yahoocom> wrote:

>good luck,

LOL

I'll need it :-)

Regards
	Stephen


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From: Thomas de Groot
Subject: Re: Dynamic Clothing
Date: 17 Apr 2007 08:54:28
Message: <46248b44@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> schreef in bericht 
news:3n27235p5l0dp8ddh5e0u4957a80mpgsfu@4ax.com...
> On Mon, 11 Dec 2006 21:42:31 +0000, Stephen <mcavoysATaolDOTcom@> wrote:
>
>>Does anyone know a decent tutorial for dynamic clothing?
>
> Out of interest I found a site that has helped me a bit.
> http://www.poserfashion.net/tutorials.htm
>
> Now I need help on the cloth room and animations. I've spent a very long 
> time
> trying to animate some clothing and Poser keeps stopping. Does anyone know 
> any
> good forums?
>

Oh, I shall go there too. Looks interesting!
I still have to dive into Clothing Designer though.
I have not tried animations so far, although that will be needed for more 
dynamic posings, so, for the time being I have no solutions. The renderosity 
forum seems most appropriate I think.

Thomas


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From: Stephen
Subject: Re: Dynamic Clothing
Date: 17 Apr 2007 10:07:32
Message: <k27923h3dldb5d57oqa9k37jiqpqqh1roq@4ax.com>
On Tue, 17 Apr 2007 10:54:34 +0200, "Thomas de Groot" <t.d### [at] internlDOTnet>
wrote:

>Oh, I shall go there too. Looks interesting!
>I still have to dive into Clothing Designer though.
>I have not tried animations so far, although that will be needed for more 
>dynamic posings, so, for the time being I have no solutions. The renderosity 
>forum seems most appropriate I think.

I think that FlyerX's advice is a good starting place. Get the latest updates.
Besides trying out different settings. I notice things like; it looks like
several vertex are not included in the simulation when it is running but when it
is finished they are where they should be. The simulation just stops with no
indication of why. I'll admit that the animation is quite extreme. (I don't know
if you remember the Spinkick one I posted in moray.binaries in 2002)

Regards
	Stephen


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From: Thomas de Groot
Subject: Re: Dynamic Clothing
Date: 18 Apr 2007 11:19:34
Message: <4625fec6@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> schreef in bericht 
news:k27923h3dldb5d57oqa9k37jiqpqqh1roq@4ax.com...
>
> I think that FlyerX's advice is a good starting place. Get the latest 
> updates.
> Besides trying out different settings. I notice things like; it looks like
> several vertex are not included in the simulation when it is running but 
> when it
> is finished they are where they should be. The simulation just stops with 
> no
> indication of why. I'll admit that the animation is quite extreme. (I 
> don't know
> if you remember the Spinkick one I posted in moray.binaries in 2002)
>

Spinkick!! Oh yes! That one remained burned in my memory indeed!!!

Thomas


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From: Tim Cook
Subject: Re: Dynamic Clothing
Date: 12 Nov 2009 21:14:37
Message: <4afc7abd$1@news.povray.org>
Something I did with a dynamic cape that was too large was export it, 
convert it with PoseRay, edit the mesh in Moray, convert the inc back to 
an obj with PoseRay and load the modified object to use as dynamic 
cloth.  Worked (somewhat) like a charm--at least as far as any other 
dynamic clothing goes.

--
Tim Cook
http://empyrean.freesitespace.net


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From: Thomas de Groot
Subject: Re: Dynamic Clothing
Date: 13 Nov 2009 10:01:42
Message: <4afd2e86@news.povray.org>
"Tim Cook" <z99### [at] gmailcom> schreef in bericht 
news:4afc7abd$1@news.povray.org...
> Something I did with a dynamic cape that was too large was export it, 
> convert it with PoseRay, edit the mesh in Moray, convert the inc back to 
> an obj with PoseRay and load the modified object to use as dynamic cloth. 
> Worked (somewhat) like a charm--at least as far as any other dynamic 
> clothing goes.
>

Absolutely. I have done that too, except I use Silo2 to modify the cloth. I 
have done that too with conforming clothes in order to prepare them for use 
as dynamic ones. Needs some work though, because the separate meshes have to 
be joined together.

Thomas


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From: Stephen
Subject: Re: Dynamic Clothing
Date: 13 Nov 2009 10:40:34
Message: <4afd37a2$1@news.povray.org>
Tim Cook wrote:
> Something I did with a dynamic cape that was too large was export it, 
> convert it with PoseRay, edit the mesh in Moray, convert the inc back to 
> an obj with PoseRay and load the modified object to use as dynamic 
> cloth.  Worked (somewhat) like a charm--at least as far as any other 
> dynamic clothing goes.
> 

Just to add to this. I’ve found that the best settings for me, when 
exporting the mesh, only select “Weld body part seams” and “Include body 
part names in polygon groups”. (I’m not 100% sure of the latter) When 
importing do not select “centered”, “Place on floor” or “Percent of 
standard figure”. You can select “Weld identical vertices” and I select 
“Make polygon normals consistent”.

Another “Top Tip” is you don’t necessarily need to use the final 
position of the arms (maybe the legs depending on the scene) to simulate 
the clothes in Poser. In the WIPs below, I exported the model then 
changed the arms so that they were sticking straight out to the side to 
calculate the clothes. I then exported the clothes and combined them in 
PovRay/Bishop3D for the final renderings.

http://www.youtube.com/watch?v=6Gn_W7YDKKk

http://www.youtube.com/watch?v=zzbg2g52qd4



-- 

Best Regards,
	Stephen


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