POV-Ray : Newsgroups : povray.tools.poser : PoseRay mesh2 bug? Server Time
18 Apr 2024 20:29:38 EDT (-0400)
  PoseRay mesh2 bug? (Message 1 to 2 of 2)  
From: Tim Cook
Subject: PoseRay mesh2 bug?
Date: 17 Oct 2014 04:19:34
Message: <5440d116$1@news.povray.org>
The mesh I've been working on is too complex to rule out a misstep I'd 
taken at some point, so out of curiosity I set up a new scene in Moray 
and dropped in a single sphere, converted it to mesh, and checked 
'export as mesh2'.  Importing the .pov into PoseRay 3.13.23.587 turned 
the mesh to gibberish, joining a large number of points to a single 
location (looks like it's grabbing one vertex of each quad...see 
p.b.images).

Exporting not as mesh2 is fine.

Is this something that can be fixed, or is this an inherent problem with 
the mesh2 format?

--
Tim Cook
http://empyrean.sjcook.com


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From: Thomas de Groot
Subject: Re: PoseRay mesh2 bug?
Date: 17 Oct 2014 07:22:21
Message: <5440fbed$1@news.povray.org>
On 17-10-2014 10:19, Tim Cook wrote:
> The mesh I've been working on is too complex to rule out a misstep I'd
> taken at some point, so out of curiosity I set up a new scene in Moray
> and dropped in a single sphere, converted it to mesh, and checked
> 'export as mesh2'.  Importing the .pov into PoseRay 3.13.23.587 turned
> the mesh to gibberish, joining a large number of points to a single
> location (looks like it's grabbing one vertex of each quad...see
> p.b.images).
>
> Exporting not as mesh2 is fine.
>
> Is this something that can be fixed, or is this an inherent problem with
> the mesh2 format?
>

Imo, not with the mesh2 format. I have loaded mesh2 objects generated by 
POV-Ray, or previously generated by Poseray, without any problem. I 
guess this has to do with a Moray problem initially.

Thomas


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