The mesh I've been working on is too complex to rule out a misstep I'd
taken at some point, so out of curiosity I set up a new scene in Moray
and dropped in a single sphere, converted it to mesh, and checked
'export as mesh2'. Importing the .pov into PoseRay 22.214.171.1247 turned
the mesh to gibberish, joining a large number of points to a single
location (looks like it's grabbing one vertex of each quad...see
Exporting not as mesh2 is fine.
Is this something that can be fixed, or is this an inherent problem with
the mesh2 format?
Post a reply to this message