|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi!
I'm a newbie in raytracing, and one question really puzzles me:
Why does _nobody_ use the (Windows) program 'MilkShape' for making meshes ?
I never found it on ANY list of recommended modellers. But it easily exports
..inc files, got texture mapping and the only buggy is that it reverts the
Z-axis.
I think I'll try building meshes for my scenes with it for a while.
Or do you think I'm stupid - modeling with a program that intentionally was
designed for a computer game ?
The only other application I tried is JPatch (Java, as the J indicates).
It's a spline modeller, and the outcome is really good. Only the .inc
exports are really big and cost a lot of rendering time.
curios about any answer,
Burki
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Burki" <nomail@nomail> wrote in message
news:web.4231d9a39377a435d61e8c370@news.povray.org...
> Hi!
>
> I'm a newbie in raytracing, and one question really puzzles me:
>
> Why does _nobody_ use the (Windows) program 'MilkShape' for making meshes
> ?
Blaze a new trail, and others may follow!
I've tried Wings3D but I miss some kind of spline object (although there are
work arounds).
Can MilkShape do splines or organic shapes at all?
How about 'booleans' (given the limitations of meshes)? i.e. cut a cylinder
out of something or slicing a plane through something.
I try and stay away from mesh objects in general - most of POVRay's best
features work much better (or at all) on it's other native objects, but for
somethings meshes do work better.
== JOhn ==
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"John D. Gwinner" <joh### [at] cornelledu> wrote:
> I've tried Wings3D but I miss some kind of spline object (although there are
> work arounds).
>
> Can MilkShape do splines or organic shapes at all?
>
> How about 'booleans' (given the limitations of meshes)? i.e. cut a cylinder
> out of something or slicing a plane through something.
> I try and stay away from mesh objects in general - most of POVRay's best
> features work much better (or at all) on it's other native objects, but for
> somethings meshes do work better.
>
> == JOhn ==
No, Milkshape doesn't have splines or constructive geometry.
It's just a real simple thing, but in the meanwhile I'm also using Wings.
What not necessarily means that I'm going to fly.
Yours,
Burki
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |