POV-Ray : Newsgroups : povray.text.tutorials : Tornado help Server Time: 26 Jan 2020 12:25:54 GMT
  Tornado help (Message 1 to 7 of 7)  
From: GWJ
Subject: Tornado help
Date: 11 Jul 2000 19:44:06
Message: <396b7906$1@news.povray.org>
Can anyone give me a quick pointer or two on creating "realistic" tornados?
TIA, Greg.


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From: ryan constantine
Subject: Re: Tornado help
Date: 12 Jul 2000 04:29:54
Message: <396BF3EF.868BAF45@yahoo.com>
i think bob hughes was working on one a while ago.  he was only lukewarm
about his results and i think he may have been the only person to ever
try.  check his pics and animations in the appropriate ng's and his web
site.

GWJ wrote:
> 
> Can anyone give me a quick pointer or two on creating "realistic" tornados?
> TIA, Greg.


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From: Bob Hughes
Subject: Re: Tornado help
Date: 12 Jul 2000 04:35:51
Message: <396bf5a7@news.povray.org>
"ryan constantine" <rco### [at] yahoocom> wrote in message
news:396BF3EF.868BAF45@yahoo.com...
| i think bob hughes was working on one a while ago.  he was only lukewarm
| about his results and i think he may have been the only person to ever
| try.  check his pics and animations in the appropriate ng's and his web
| site.

Yep, media used of course so it's not easy to adjust.
There's a "tornado.pov for dust-devils, etc." posted to
povray.text.scene-files on April 18th of this year.
Maybe that will help.  Not easy to describe.

Bob


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From: Ken
Subject: Re: Tornado help
Date: 12 Jul 2000 04:36:07
Message: <396BF489.A56D0F81@pacbell.net>
ryan constantine wrote:
> 
> i think bob hughes was working on one a while ago.  he was only lukewarm
> about his results and i think he may have been the only person to ever
> try.  check his pics and animations in the appropriate ng's and his web
> site.

When I was a releatively new user to the program I tried to make an
animated tornado but my results were less than spetacular. I did
manage to get it to suck up a row of trees and tear down a wire
fence line as it passed by :)
 I may revisit this idea some day but I really have nothing to offer
someone else starting out that would prove useful.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Tornado help
Date: 12 Jul 2000 04:37:59
Message: <396BF4FA.B78EF1D8@pacbell.net>
Bob Hughes wrote:

> Yep, media used of course so it's not easy to adjust.
> There's a "tornado.pov for dust-devils, etc." posted to
> povray.text.scene-files on April 18th of this year.
> Maybe that will help.  Not easy to describe.
> 
> Bob

I cheated by using a bozo pattern with phase applied and kept the
distance to the camera far enough away that you couldn't see any
details.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Bob Hughes
Subject: Re: Tornado help
Date: 12 Jul 2000 04:48:35
Message: <396bf8a3@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:396BF4FA.B78EF1D8@pacbell.net...
|
| I cheated by using a bozo pattern with phase applied and kept the
| distance to the camera far enough away that you couldn't see any
| details.

Well, oddly enough, the media I tried to do it with kept looking like it was
fitted to a surface instead of being filled into the 3D shape.
I just happened to think, I used 'sphere_sweep' in MegaPov after that other
pov script I made, it does a good elephants trunk kind of funnel.  Not sure if
I also posted that there or not.  If you need to ask anything more just speak
up Greg.

Bob


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From: GWJ
Subject: Re: Tornado help
Date: 12 Jul 2000 20:54:53
Message: <396cdb1d@news.povray.org>
Thanks for the advice. I checked out the tornado.pov and have some ideas. If
I come up with anything I'll post. Greg.


"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:396bf8a3@news.povray.org...
> "Ken" <tyl### [at] pacbellnet> wrote in message
> news:396BF4FA.B78EF1D8@pacbell.net...
> |
> | I cheated by using a bozo pattern with phase applied and kept the
> | distance to the camera far enough away that you couldn't see any
> | details.
>
> Well, oddly enough, the media I tried to do it with kept looking like it
was
> fitted to a surface instead of being filled into the 3D shape.
> I just happened to think, I used 'sphere_sweep' in MegaPov after that
other
> pov script I made, it does a good elephants trunk kind of funnel.  Not
sure if
> I also posted that there or not.  If you need to ask anything more just
speak
> up Greg.
>
> Bob
>
>
>


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