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At the moment I'm aiap (as insane as possible) constructing an airport.
A lot of own work, but also open source models from the Internet, such as
Lohmueller-Plane and Heli.
The source code will be published at some point (autumn? winter?), but it's
still too early for that, everything is heavily under construction and buggy.
I have enough ideas (beer garden, tower, hangar, traffic lights, surveillance
cameras,...).
But I could use models for aircraft and accessories.
If any of you have models and want to share them, even if they are old and don't
run right away, that would be nice.
The same applies to ready-to-use textures, I'm not the best at that either.
Ciao,
Martin
Post a reply to this message
Attachments:
Download 'ma_airport_00.png' (1225 KB)
Preview of image 'ma_airport_00.png'

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"Maetes" <nomail@nomail> wrote:
Very nice.
A while back I began doing a similar project, to model Fearing Island from the
Tom Swift Jr. series of books.
It might be a few days, but I can dig in the archive and see what I have.
IIRC, it was a plane, a copter, a rocket launch pad, some buildings ....
I don't recall that I ever got around to doing the boats and dock, etc.
- BE
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"Maetes" <nomail@nomail> wrote:
> At the moment I'm aiap (as insane as possible) constructing an airport.
> A lot of own work, but also open source models from the Internet, such as
> Lohmueller-Plane and Heli.
>
> The source code will be published at some point (autumn? winter?), but it's
> still too early for that, everything is heavily under construction and buggy.
>
> I have enough ideas (beer garden, tower, hangar, traffic lights, surveillance
> cameras,...).
>
> But I could use models for aircraft and accessories.
> If any of you have models and want to share them, even if they are old and don't
> run right away, that would be nice.
>
> The same applies to ready-to-use textures, I'm not the best at that either.
>
> Ciao,
> Martin
Hi !
I would start by lowering the diffuse on many of the object's textures, starting
from the asphalt which looks like it has no room to interact with radiosity, sun
or sky light. it should be extremely low, then most of it's reflectivity should
be from a still veeery low intensity specular/phong, but with high
size/roughness. (the pillars of the platform would also benefit from lower
diffuse)
Post a reply to this message
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"Bald Eagle" <cre### [at] netscape net> wrote:
> It might be a few days, but I can dig in the archive and see what I have.
> IIRC, it was a plane, a copter, a rocket launch pad, some buildings ....
> I don't recall that I ever got around to doing the boats and dock, etc.
Thanks, I can use everything well.
But don't stress you, I'm still busy for at least another week.
M
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"Mr" <m******r******at_hotmail_dot_fr> wrote:
> Hi !
> I would start by lowering the diffuse on many of the object's textures ...
You're certainly right, but I haven't bothered with textures yet.
Just named them properly and outsourced them.
My order:
- overall design of all elements
- add new models (aircrafts and stuff)
- teach aircrafts flying + create a movie (most funny part)
- ...
- ...
- textures and design
ma
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"Maetes" <nomail@nomail> wrote:
> "Mr" <m******r******at_hotmail_dot_fr> wrote:
> > Hi !
> > I would start by lowering the diffuse on many of the object's textures ...
>
>
> You're certainly right, but I haven't bothered with textures yet.
> Just named them properly and outsourced them.
>
> My order:
> - overall design of all elements
> - add new models (aircrafts and stuff)
> - teach aircrafts flying + create a movie (most funny part)
> - ...
> - ...
> - textures and design
>
> ma
I love the fuel truck cylindrical tank's specular and got carried away! don't
mind me, keep having fun! :-)
Post a reply to this message
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