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On 04/23/2011 04:36 PM, Robert McGregor wrote:
> Here's the bench as shown over in p.b.i
>
> -------------------------------------------------
> www.McGregorFineArt.com
thanks again Rob ... here's my updates
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Attachments:
Download 'ndi.zip' (7 KB)
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Here are the lizard files.
Thomas
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Attachments:
Download 'Frilled_lizard_POV_geom.zip' (2377 KB)
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"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> Here's the bench as shown over in p.b.i
Here's the updated version of the bench.
-------------------------------------------------
www.McGregorFineArt.com
Post a reply to this message
Attachments:
Download 'bench.zip' (2 KB)
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On 04/24/2011 01:02 PM, Robert McGregor wrote:
> "Robert McGregor"<rob### [at] mcgregorfineartcom> wrote:
>> Here's the bench as shown over in p.b.i
>
> Here's the updated version of the bench.
>
> -------------------------------------------------
> www.McGregorFineArt.com
here's my recent updates (main and building scene files)
Post a reply to this message
Attachments:
Download 'ndi.zip' (5 KB)
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Here are the files for the two pigeons.
Usage:
#include "TwoPigeons_POV_geom.inc"
#declare Pigeons =
object {TwoPigeons_
scale myscale
rotate myrotate*y
translate mytranslate
}
Thomas
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Attachments:
Download 'TwoPigeons.zip' (1286 KB)
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On 04/26/2011 05:11 AM, Thomas de Groot wrote:
> Here are the files for the two pigeons.
>
> Usage:
> #include "TwoPigeons_POV_geom.inc"
> #declare Pigeons =
> object {TwoPigeons_
> scale myscale
> rotate myrotate*y
> translate mytranslate
> }
>
>
> Thomas
>
>
Thomas,
I'm having some difficulty with this one ... povray parses it just fine
and renders but I see no object. I looked the include file to try to
make a reasonable guess at the scaling but still nothing. I imported the
geometry file into Poseray and in the preview all is see is flat outline
shapes ... I pulled in the material include file and see the jpg images
cut to the uv map. I think all the pieces are there ... what am I doing
wrong?
Jim
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On 26/04/2011 8:03 PM, Jim Holsenback wrote:
>
> I'm having some difficulty with this one ... povray parses it just fine
> and renders but I see no object. I looked the include file to try to
> make a reasonable guess at the scaling but still nothing. I imported the
> geometry file into Poseray and in the preview all is see is flat outline
> shapes ... I pulled in the material include file and see the jpg images
> cut to the uv map. I think all the pieces are there ... what am I doing
> wrong?
I've not looked at the code but have you called the object?
object {Pigeons }
The scale might be too small as well.
--
Regards
Stephen
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On 04/26/2011 06:54 PM, Stephen wrote:
> On 26/04/2011 8:03 PM, Jim Holsenback wrote:
>>
>> I'm having some difficulty with this one ... povray parses it just fine
>> and renders but I see no object. I looked the include file to try to
>> make a reasonable guess at the scaling but still nothing. I imported the
>> geometry file into Poseray and in the preview all is see is flat outline
>> shapes ... I pulled in the material include file and see the jpg images
>> cut to the uv map. I think all the pieces are there ... what am I doing
>> wrong?
>
>
> I've not looked at the code but have you called the object?
lol ... hope no one reads this NG (hangs head and walks away)
Post a reply to this message
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On 27/04/2011 12:26 AM, Jim Holsenback wrote:
>> I've not looked at the code but have you called the object?
>
> lol ... hope no one reads this NG (hangs head and walks away)
:-P
--
Regards
Stephen
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"Jim Holsenback" <jho### [at] povrayorg> schreef in bericht
news:4db754ae$1@news.povray.org...
> lol ... hope no one reads this NG (hangs head and walks away)
tut, tut.... :-)
I forgot to come back to this ng, so I found your *problem* just now.... One
of those things that would happen to me too ;-)
Thomas
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