See my post at
<http://news.povray.org/web.50f3576db4e014d682dd1ac40%40news.povray.org>
Is there any way to program POVray to change the order in which the mesh surface
computation and application of the (transparent) texture are applied?
Currently POV applies the texture first, then calculates the surface area. I'd
like to program it to calculate the surface area of the mesh, then apply the
texture (thereby eliminating the breaks in the corners).
-Jeff
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