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I've been experimenting with this recently as an alternative to Visio,
matplotlib, etc. Haven't gotten around to any art yet, but it'll get there.
There are libraries to make this "easier" of course, but IME they don't. With
just a tiny bit of help, XML is easy to write directly.
https://shayallenhill.com/2019/10/09/svg-with-css-in-python/
-Shay
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"Shay" <nomail@nomail> wrote:
> I've been experimenting with this recently as an alternative to Visio,
> matplotlib, etc. Haven't gotten around to any art yet, but it'll get there.
>
> There are libraries to make this "easier" of course, but IME they don't. With
> just a tiny bit of help, XML is easy to write directly.
>
> https://shayallenhill.com/2019/10/09/svg-with-css-in-python/
>
> -Shay
By request, I have expanded this concept into a Python module. Example animation
toward the bottom of the page. Let's see if it works here.
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Attachments:
Download 'animation_1_000.gif' (1896 KB)
Preview of image 'animation_1_000.gif'
![animation_1_000.gif](/povray.off-topic/attachment/%3Cweb.5db598b44b39d571a79b6d620%40news.povray.org%3E/animation_1_000.gif?ttop=443812&toff=100&preview=1)
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"Shay" <nomail@nomail> wrote:
> I've been experimenting with this recently as an alternative to Visio,
> matplotlib, etc. Haven't gotten around to any art yet, but it'll get there.
>
> There are libraries to make this "easier" of course, but IME they don't. With
> just a tiny bit of help, XML is easy to write directly.
>
> https://shayallenhill.com/2019/10/09/svg-with-css-in-python/
>
> -Shay
Post a reply to this message
Attachments:
Download 'animation_1_000.gif' (1896 KB)
Preview of image 'animation_1_000.gif'
![animation_1_000.gif](/povray.off-topic/attachment/%3Cweb.5db599254b39d571a79b6d620%40news.povray.org%3E/animation_1_000.gif?ttop=443812&toff=100&preview=1)
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"Shay" <nomail@nomail> wrote:
> By request, I have expanded this concept into a Python module. Example animation
> toward the bottom of the page. Let's see if it works here.
Very nice :)
This seems makes 2 connections in my mind -
1. It would be very nice if someone who had a better grasp of geometric
inversion could post a script or macro to easily allow that transformation. I
tried a while back, but never got past the errors and render anomalies that I
ran into.
2. I was just sifting through my catch-all download directory, and came across
a neat little animation of Platonic solids transforming into each other with a
sort of fireworks effect. Mr. Balaska's recent fireworks scenes and now this,
are prompting me to upload this here. Forgive the 3MB file.
No idea where I got it or who made it. It was probably in my newsfeed on
Minds.com. Enjoy :)
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Download 'platonicanimation.gif' (2971 KB)
Preview of image 'platonicanimation.gif'
![platonicanimation.gif](/povray.off-topic/attachment/%3Cweb.5db5c5734b39d5714eec112d0%40news.povray.org%3E/platonicanimation.gif?ttop=443812&toff=100&preview=1)
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"Shay" <nomail@nomail> wrote:
> I've been experimenting with this recently as an alternative to Visio,
> matplotlib, etc. Haven't gotten around to any art yet, but it'll get there.
>
> There are libraries to make this "easier" of course, but IME they don't. With
> just a tiny bit of help, XML is easy to write directly.
>
> https://shayallenhill.com/2019/10/09/svg-with-css-in-python/
>
> -Shay
Another off-topic render.
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Preview of image 'quicksort_0.gif'
![quicksort_0.gif](/povray.off-topic/attachment/%3Cweb.5dc342924b39d571a79b6d620%40news.povray.org%3E/quicksort_0.gif?ttop=443812&toff=100&preview=1)
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From: Dick Balaska
Subject: Re: Another rendering / visualization option (for coders)
Date: 6 Nov 2019 21:52:55
Message: <5dc38707$1@news.povray.org>
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On 11/6/19 5:00 PM, Shay wrote:
> "Shay" <nomail@nomail> wrote:
>> I've been experimenting with this recently as an alternative to Visio,
>> matplotlib, etc. Haven't gotten around to any art yet, but it'll get there.
>>
>> There are libraries to make this "easier" of course, but IME they don't. With
>> just a tiny bit of help, XML is easy to write directly.
>>
>> https://shayallenhill.com/2019/10/09/svg-with-css-in-python/
>>
>> -Shay
>
> Another off-topic render.
>
How does it know how big a piece to look at? Seems a bit arbitrary, but
that doesn't make sense.
--
dik
Rendered 22,077,619,200 of 40,928,716,800 pixels (53%)
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