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http://www.pcplus.co.uk/node/3089/
I wish there was a whole book like this. :-)
--
Darren New, San Diego CA, USA (PST)
"We'd like you to back-port all the changes in 2.0
back to version 1.0."
"We've done that already. We call it 2.0."
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Darren New <dne### [at] san rr com> wrote:
> http://www.pcplus.co.uk/node/3089/
>
> I wish there was a whole book like this. :-)
Not a whole book, but at least a good nice chapter devoted to it:
Robert Sedgewick, Algorithms.
Don't know if the newer editions are as good as the original though, or whether
they cover the same topics for that matter.
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From: Darren New
Subject: Re: Interesting page on computational geometry
Date: 24 Jul 2009 16:48:26
Message: <4a6a1e1a@news.povray.org>
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clipka wrote:
> Robert Sedgewick, Algorithms.
I hadn't remembered geometry being in there. I'll have to dig it down and check.
--
Darren New, San Diego CA, USA (PST)
"We'd like you to back-port all the changes in 2.0
back to version 1.0."
"We've done that already. We call it 2.0."
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From: Kevin Wampler
Subject: Re: Interesting page on computational geometry
Date: 24 Jul 2009 18:03:20
Message: <4a6a2fa8$1@news.povray.org>
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clipka wrote:
> Darren New <dne### [at] san rr com> wrote:
>> http://www.pcplus.co.uk/node/3089/
>>
>> I wish there was a whole book like this. :-)
>
> Not a whole book, but at least a good nice chapter devoted to it:
>
> Robert Sedgewick, Algorithms.
I believe the standard CLRS Introduction to Algorithms book also
includes a nice chapter on computational geometry.
Honestly, there's enough useful stuff in that book that I think every
programmer who aspires to have good general problem-solving skills could
benefit well from it or some other equivalent book (as it appears you
indeed own).
In this case there are of course other books entirely devoted to
computational geometry, but I've never read any of them so I can't
comment on their quality.
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Darren New <dne### [at] san rr com> wrote:
> clipka wrote:
> > Robert Sedgewick, Algorithms.
>
> I hadn't remembered geometry being in there. I'll have to dig it down and check.
Haven't read it for years, but yes, convex hull and nearest point stuff was in
there for sure. And I recall something about Voroni diagrams.
Then of course graphs, which can be helpful with some types of geometrical
problems.
Though I must confess that I may not have 1st edition after all, but 2nd edition
or something like that.
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Kevin Wampler <wam### [at] u washington edu> wrote:
> Honestly, there's enough useful stuff in that book that I think every
> programmer who aspires to have good general problem-solving skills could
> benefit well from it or some other equivalent book (as it appears you
> indeed own).
Yup.
"Design Patterns" (Erich Gramma et al.) is another similarly valuable book,
though of course with a significantly different focus (and not particularly
related to geometry :)).
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clipka wrote:
> "Design Patterns" (Erich Gramma et al.) is another similarly valuable book,
I dunno. That book never really seemed particularly valuable to me. I think
it's probably more valuable to people who started out with one language and
stuck with it a while before learning others. I learned 3 or 4 programming
languages in the first six months of programming, so the idea of a "factory"
method or a "singleton" or something like that is kind of silly.
--
Darren New, San Diego CA, USA (PST)
"We'd like you to back-port all the changes in 2.0
back to version 1.0."
"We've done that already. We call it 2.0."
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