POV-Ray : Newsgroups : povray.off-topic : The danger of Kinect Server Time
3 Sep 2024 17:15:58 EDT (-0400)
  The danger of Kinect (Message 13 to 22 of 32)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Nekar Xenos
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 01:22:43
Message: <op.vp5tbzkbufxv4h@go-dynamite>
On Sat, 29 Jan 2011 19:15:53 +0200, nemesis <nam### [at] gmailcom> wrote:

> Warp <war### [at] tagpovrayorg> wrote:
>> nemesis <nam### [at] gmailcom> wrote:
>> > Warp escreveu:
>> > >   This problem with the Kinect was predicted even before it was  
>> released,
>> > > and it does indeed seem to happen:
>> > >
>> > > http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
>> > >  
>> http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/
>>
>> > wiimote all over again...
>>
>>   Not really. The vast majority of Wii games can be played while  
>> sitting,
>> and you don't usually need to swing the controller around all that much.
>> Just slight movements are enough.
>
> yes, it's essentially just a gyroscope.  But this wasn't well understood  
> back
> then and people would often actually pull the whole tennis player motion,
> leading to the many "wiimote fail" videos on youtube.
>
> I don't know if back then the wiimote didn't come with the security  
> cord...
>

..and boxing can be won very easily by holding the wii remotes like  
drumsticks and playing drums. LOL!

-- 
-Nekar Xenos-


Post a reply to this message

From: Invisible
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 05:02:41
Message: <4d4688c1@news.povray.org>
On 28/01/2011 06:07 PM, nemesis wrote:

> you won't. New controllers mean new kinds of games, not adapting old
> stuff to the new scheme.

This is also the standard answer to "how do I translate this C++ program 
into Haskell?"

> also, moving the protagonist is hard without an analog directional pad:
> do you run into your screen or do you simply do the moonwalk and
> simulate you're running?

I wish to God I could moonwalk...


Post a reply to this message

From: Phil Cook v2
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 06:33:56
Message: <op.vp57q8x6mn4jds@phils>
And lo On Fri, 28 Jan 2011 18:07:10 -0000, nemesis  
<nam### [at] gmailcom> did spake thusly:

> Darren New escreveu:
>> The other games I've seen are rather lame, tho.  Hopefully they'll get  
>> better, but it's hard to imagine how you're gonna take something like  
>> Batman and turn it into a kinect game.
>
> you won't.  New controllers mean new kinds of games, not adapting old  
> stuff to the new scheme.

I could see RTS games working with it well. Wave with one hand to sweep  
the camera about, grasp a unit to instruct it, wave a circle to group a  
section that sort of thing.

The current crop of FPS I don't think will work except the on-rails or  
limited choice movement types such as the new Rez-type game or the Time  
Crisis series.

The trouble is as a full body detector it really is geared for small burst  
games which in turn tends towards either the casual or a group thing  
taking turns. That's fine, so long as it doesn't neglect the more  
hard-core gamer.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


Post a reply to this message

From: nemesis
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 11:16:04
Message: <4d46e044@news.povray.org>
Darren New escreveu:
> nemesis wrote:
>> Darren New escreveu:
>>> The other games I've seen are rather lame, tho.  Hopefully they'll 
>>> get better, but it's hard to imagine how you're gonna take something 
>>> like Batman and turn it into a kinect game.
>>
>> you won't.  New controllers mean new kinds of games, not adapting old 
>> stuff to the new scheme.
> 
> Yep, that was my point.
> 
>> also, moving the protagonist is hard without an analog directional 
>> pad:  do you run into your screen or do you simply do the moonwalk and 
>> simulate you're running?
> 
> I suspect we'll eventually come up with a standard set of gestures, just 
> like everyone uses a mouse to point, and everyone uses the left stick to 
> move and the right stick to look around.  Sort of "Hacker and the Ants" 
> kind of thing.

but a gesture to simulate running is no more 1:1 motion control -- which 
was Kinect's selling point.

And in the case of gestures for that, I'd still take an easy push on the 
analog directional with the finger rather than pushing my leg or arm in 
some direction all the time to control running...

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

From: nemesis
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 11:16:43
Message: <4d46e06b$1@news.povray.org>
Invisible escreveu:
> I wish to God I could moonwalk...

perhaps taking an advanced dancing class? ;)

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

From: nemesis
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 11:18:09
Message: <4d46e0c1$1@news.povray.org>
Phil Cook v2 escreveu:
> And lo On Fri, 28 Jan 2011 18:07:10 -0000, nemesis 
> <nam### [at] gmailcom> did spake thusly:
> 
>> Darren New escreveu:
>>> The other games I've seen are rather lame, tho.  Hopefully they'll 
>>> get better, but it's hard to imagine how you're gonna take something 
>>> like Batman and turn it into a kinect game.
>>
>> you won't.  New controllers mean new kinds of games, not adapting old 
>> stuff to the new scheme.
> 
> I could see RTS games working with it well. Wave with one hand to sweep 
> the camera about, grasp a unit to instruct it, wave a circle to group a 
> section that sort of thing.

yep, pretty Minority Report stuff.  That was part of the deal.

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

From: nemesis
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 11:20:34
Message: <4d46e152$1@news.povray.org>
Nekar Xenos escreveu:
> On Sat, 29 Jan 2011 19:15:53 +0200, nemesis <nam### [at] gmailcom> wrote:
> 
>> Warp <war### [at] tagpovrayorg> wrote:
>>> nemesis <nam### [at] gmailcom> wrote:
>>> > Warp escreveu:
>>> > >   This problem with the Kinect was predicted even before it was 
>>> released,
>>> > > and it does indeed seem to happen:
>>> > >
>>> > > http://failblog.org/2010/11/10/epic-fail-video-kinect-fail/
>>> > > 
>>> http://failblog.org/2011/01/26/epic-fail-video-kinect-awareness-fail/
>>>
>>> > wiimote all over again...
>>>
>>>   Not really. The vast majority of Wii games can be played while 
>>> sitting,
>>> and you don't usually need to swing the controller around all that much.
>>> Just slight movements are enough.
>>
>> yes, it's essentially just a gyroscope.  But this wasn't well 
>> understood back
>> then and people would often actually pull the whole tennis player motion,
>> leading to the many "wiimote fail" videos on youtube.
>>
>> I don't know if back then the wiimote didn't come with the security 
>> cord...
>>
> 
> ..and boxing can be won very easily by holding the wii remotes like 
> drumsticks and playing drums. LOL!

I wouldn't know.  I too actually believed motion control was 1:1 for 
real and actually tried to pull out my best Foreman.  I almost went k.o. 
for real never to look back... lol

I have a much better time with tennis or golf.

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

From: Invisible
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 11:21:03
Message: <4d46e16f@news.povray.org>
On 31/01/2011 04:16 PM, nemesis wrote:
> Invisible escreveu:
>> I wish to God I could moonwalk...
>
> perhaps taking an advanced dancing class? ;)

I know *how* to moonwalk. It just looks utterly unconvincing when I do 
it, that's all.

I wonder if anybody in my class can do better? Hmm. Now I must know...


Post a reply to this message

From: Invisible
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 11:21:43
Message: <4d46e197@news.povray.org>
>> I could see RTS games working with it well. Wave with one hand to
>> sweep the camera about, grasp a unit to instruct it, wave a circle to
>> group a section that sort of thing.
>
> yep, pretty Minority Report stuff. That was part of the deal.

Just you wait until we get the holographic projection systems that have 
been "just around the corner" for the last 40 years...


Post a reply to this message

From: nemesis
Subject: Re: The danger of Kinect
Date: 31 Jan 2011 11:56:29
Message: <4d46e9bd$1@news.povray.org>
Invisible escreveu:
>>> I could see RTS games working with it well. Wave with one hand to
>>> sweep the camera about, grasp a unit to instruct it, wave a circle to
>>> group a section that sort of thing.
>>
>> yep, pretty Minority Report stuff. That was part of the deal.
> 
> Just you wait until we get the holographic projection systems that have 
> been "just around the corner" for the last 40 years...

hey, seems now stereoscopic 3D is the deal and it's been around for more 
than a century now. :)

some things from fiction spread faster than others.  Another cool thing 
from Minority Report was the way people would move data around, by 
literally dragging the data around, even from one display to another 
first physically dragging it onto some mobile display.  I believe the 
tech for this is already out with smartphones and wifi.  Touch displays 
soon enough will be a reality for desktops as well, so the last part of 
the equation is done.

However, I'd still rather much exchange all this for those roads 
crossing buildings... :)

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.