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From: scott
Subject: Re: Another interesting OOD conundrum
Date: 28 Apr 2010 02:55:23
Message: <4bd7dbdb@news.povray.org>
> Right now I'm doing all the development and testing on Windows, but I'm 
> expecting to release it on the XBox when I'm done.

I'm seriously tempted to get an XBox just for the coolness factor of being 
able to play a game on a console that I wrote.  Although I don't think my gf 
will understand why we need it in addition to the PS3 and Wii!

Mind you I always seem to start projects when I have plenty of spare time, 
then work/life gets busy and I lose interest.  I have a folder full of 
unfinished projects!


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From: Warp
Subject: Re: Another interesting OOD conundrum
Date: 28 Apr 2010 06:33:54
Message: <4bd80f11@news.povray.org>
scott <sco### [at] scottcom> wrote:
> Mind you I always seem to start projects when I have plenty of spare time, 
> then work/life gets busy and I lose interest.  I have a folder full of 
> unfinished projects!

  You need a job which coincides with your projects... :P

-- 
                                                          - Warp


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From: scott
Subject: Re: Another interesting OOD conundrum
Date: 28 Apr 2010 06:36:37
Message: <4bd80fb5@news.povray.org>
>> Mind you I always seem to start projects when I have plenty of spare 
>> time,
>> then work/life gets busy and I lose interest.  I have a folder full of
>> unfinished projects!
>
>  You need a job which coincides with your projects... :P

I don't think any manager is going to want an employee who loses interest in 
a project after completing perhaps 10% of it!

Mind you, I suspect some people have a job where they work directly on the 
first 10%, then tell other people to finish it off - that would be perfect 
:-D


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From: Warp
Subject: Re: Another interesting OOD conundrum
Date: 28 Apr 2010 07:21:43
Message: <4bd81a47@news.povray.org>
scott <sco### [at] scottcom> wrote:
> >> Mind you I always seem to start projects when I have plenty of spare 
> >> time,
> >> then work/life gets busy and I lose interest.  I have a folder full of
> >> unfinished projects!
> >
> >  You need a job which coincides with your projects... :P

> I don't think any manager is going to want an employee who loses interest in 
> a project after completing perhaps 10% of it!

  That's the point: If you get paid for completing a project, you will
complete it (or face unemployment).

-- 
                                                          - Warp


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From: scott
Subject: Re: Another interesting OOD conundrum
Date: 28 Apr 2010 07:45:27
Message: <4bd81fd7@news.povray.org>
>> I don't think any manager is going to want an employee who loses interest 
>> in
>> a project after completing perhaps 10% of it!
>
>  That's the point: If you get paid for completing a project, you will
> complete it (or face unemployment).

That's exactly why I would never want to code projects to completion for a 
living, I'd either be bored for 90% of the time or fired.


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From: Warp
Subject: Re: Another interesting OOD conundrum
Date: 28 Apr 2010 08:33:56
Message: <4bd82b34@news.povray.org>
scott <sco### [at] scottcom> wrote:
> >> I don't think any manager is going to want an employee who loses interest 
> >> in
> >> a project after completing perhaps 10% of it!
> >
> >  That's the point: If you get paid for completing a project, you will
> > complete it (or face unemployment).

> That's exactly why I would never want to code projects to completion for a 
> living, I'd either be bored for 90% of the time or fired.

  It helps if you are not the only member of the project.

-- 
                                                          - Warp


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From: Darren New
Subject: Re: Another interesting OOD conundrum
Date: 28 Apr 2010 11:45:29
Message: <4bd85819$1@news.povray.org>
scott wrote:
> Mind you, I suspect some people have a job where they work directly on 
> the first 10%, then tell other people to finish it off - that would be 
> perfect :-D

That's called research.  Work on it until you understand it enough to tell 
someone else to do the boring part.

-- 
Darren New, San Diego CA, USA (PST)
   Linux: Now bringing the quality and usability of
   open source desktop apps to your personal electronics.


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From: Darren New
Subject: Re: Another interesting OOD conundrum
Date: 28 Apr 2010 11:46:02
Message: <4bd8583a$1@news.povray.org>
scott wrote:
> That's exactly why I would never want to code projects to completion for 
> a living, I'd either be bored for 90% of the time or fired.

And what kind of work do you do that's not 90% stuff you don't want to do?

-- 
Darren New, San Diego CA, USA (PST)
   Linux: Now bringing the quality and usability of
   open source desktop apps to your personal electronics.


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From: Jim Henderson
Subject: Re: Another interesting OOD conundrum
Date: 28 Apr 2010 17:19:39
Message: <4bd8a66b$1@news.povray.org>
On Wed, 28 Apr 2010 08:45:28 -0700, Darren New wrote:

> scott wrote:
>> Mind you, I suspect some people have a job where they work directly on
>> the first 10%, then tell other people to finish it off - that would be
>> perfect :-D
> 
> That's called research.  Work on it until you understand it enough to
> tell someone else to do the boring part.

That's called "strategic vision". ;-)

Jim


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From: scott
Subject: Re: Another interesting OOD conundrum
Date: 29 Apr 2010 02:39:58
Message: <4bd929be$1@news.povray.org>
>> That's exactly why I would never want to code projects to completion for 
>> a living, I'd either be bored for 90% of the time or fired.
>
> And what kind of work do you do that's not 90% stuff you don't want to do?

As Warp said, I think it comes down to being part of a bigger team.  For 
example in my job now I can do the interesting bits of 3D design, and leave 
the detail and 2D drawing creation to others.  I like that.  Of course some 
parts I don't enjoy doing, but it's nowhere near 90%, more like 25% I'd say. 
I guess if I worked for a game company I wouldn't want to be the person who 
codes 90% of the time all the boring stuff, I'd want to be the one who 
tinkers about with new ideas (ie research as you said) and then let the 
others get on with actually making it into a real game.


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